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(Added image. I wish there was a bigger version...)
(Added a few bits of information gathered from the in-game Factoriopedia.)
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   This is my first actual contribution to this wiki. I decided to start by writing a new page, just to be safe - A moderator could just remove it if that's their decision.
   This is my first actual contribution to this wiki. I decided to start by writing a new page, just to be safe - A moderator could just remove it if that's their decision.
    
    
   Assuming I haven't missed anything, this is also the first page to be written about a planet. So I guess you could consider this my (probably (definitely) incomplete) proposal as to how planet pages should be written. I might also add a few comments like this one where I describe my reasoning. They can be removed later (along with this one) when things are more set in stone post-SA. I think I'll mark these comments with a 🤔.
   Assuming I haven't missed anything (EDIT: totally did), this is also the first page to be written about a planet. So I guess you could consider this my (probably (definitely) incomplete) proposal as to how planet pages should be written. I might also add a few comments like this one where I describe my reasoning. They can be removed later (along with this one) when things are more set in stone post-SA. I think I'll mark these comments with a 🤔.


   Don't hesitate to do some major renovations or removals if you believe it's the right choice. I'm kinda just brainstorming here, so I won't mind.
   Don't hesitate to do some major renovations or removals if you believe it's the right choice. I'm kinda just brainstorming here, so I won't mind.
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==Natural Resources== <!-- 🤔 Resources are an important motivator, so let's document them here. Also documenting how they're harvested, as that might have a major effect on gameplay. - tecanec -->  
==Natural Resources== <!-- 🤔 Resources are an important motivator, so let's document them here. Also documenting how they're harvested, as that might have a major effect on gameplay. - tecanec -->  
The native raw resources on Nauvis are [[Iron ore]], [[Copper ore]], [[Coal]], [[Stone]], [[Uranium ore]], [[Water]], [[Crude oil]], [[Wood]], and [[Raw fish]]. Among these, only water and crude oil are renewable, as their sources do not run dry. <!-- Should we also include fish? I think you'd need Gleba research for that, but that's an once-and-done thing. -->
The native raw resources on Nauvis are [[Iron ore]], [[Copper ore]], [[Coal]], [[Stone]], [[Uranium ore]], [[Water]], [[Crude oil]], [[Wood]], and [[Raw fish]]. Among these, only water and crude oil are renewable with local research, as their sources do not run dry.


Out of these nine resources, the first five are found in ore patches and harvested using a [[Burner mining drill]], an [[Electric mining drill]], or (if Space Age is installed) a [[Big electric mining drill]].<!-- TODO: Confirm whether burner drills work for uranium. --> In addition, Uranium Ore requires a constant supply of [[Sulfuric acid]] in order for the drills to function.
Out of these nine resources, the first five are found in ore patches and harvested using a [[Burner mining drill]], an [[Electric mining drill]], or (if Space Age is installed) a [[Big electric mining drill]].<!-- TODO: Confirm whether burner drills work for uranium. --> In addition, Uranium Ore requires a constant supply of [[Sulfuric acid]] in order for the drills to function.
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Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a [[Rock]] will yield stone, and if it is "huge", it will also yield coal. [[Tree]]s yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.
Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a [[Rock]] will yield stone, and if it is "huge", it will also yield coal. [[Tree]]s yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.
==Exclusive buildings and recipes==
Space Age adds some buildings and recipes that are Nauvis-exclusive. However, all of these require [[Agricultural science pack]]s from Gleba in order to be researched.
[[Fish breeding]] can only be performed on Nauvis. Since Nauvis is also the only place where fish can spawn naturally, this makes Nauvis the only place where [[Raw fish]] can be obtained.
Similarly, [[Tree seed]]s can only be produced and sown on Nauvis, making it the only place where [[Wood]] is renewable, although it can also be found in non-renewable supply on [[Gleba]].
Since biter- and spitter spawners are exclusive to Nauvis, this is also the only place where they can be captured. It is also the only place where artificial spawners can be placed. [[Biolab]]s can also not be placed anywhere except on Nauvis.


==Pollution== <!-- 🤔 AFAIK, pollution is a Nauvis-exclusive mechanic (not including the similar spore mechanics on Gleba). Planet-exclusive mechanics are definitely worth documenting here, IMO. - tecanec -->
==Pollution== <!-- 🤔 AFAIK, pollution is a Nauvis-exclusive mechanic (not including the similar spore mechanics on Gleba). Planet-exclusive mechanics are definitely worth documenting here, IMO. - tecanec -->

Revision as of 06:55, 22 October 2024

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Nauvis is the main setting of Factorio's base game, and the first of five planets that can be visited in Factorio: Space Age. It is an Earth-like planet featuring a variety of biomes, such as desserts, lakes of liquid water, and forests.

Mechanics

Natural Resources

The native raw resources on Nauvis are Iron ore, Copper ore, Coal, Stone, Uranium ore, Water, Crude oil, Wood, and Raw fish. Among these, only water and crude oil are renewable with local research, as their sources do not run dry.

Out of these nine resources, the first five are found in ore patches and harvested using a Burner mining drill, an Electric mining drill, or (if Space Age is installed) a Big electric mining drill. In addition, Uranium Ore requires a constant supply of Sulfuric acid in order for the drills to function.

Water is harvested by placing an Offshore pump on the side of a lake. It will produce water indefinitely, as water does not run out. It requires no energy or fuel.

Crude oil is harvested by placing a Pumpjack on an oil field. It requires energy to function. With continuous use, the same oil field will produce oil at a gradually slower rate, but this decrease in production will stop when production is at 20% of its initial value, making crude oil a renewable resource on Nauvis.

Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a Rock will yield stone, and if it is "huge", it will also yield coal. Trees yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.

Exclusive buildings and recipes

Space Age adds some buildings and recipes that are Nauvis-exclusive. However, all of these require Agricultural science packs from Gleba in order to be researched.

Fish breeding can only be performed on Nauvis. Since Nauvis is also the only place where fish can spawn naturally, this makes Nauvis the only place where Raw fish can be obtained.

Similarly, Tree seeds can only be produced and sown on Nauvis, making it the only place where Wood is renewable, although it can also be found in non-renewable supply on Gleba.

Since biter- and spitter spawners are exclusive to Nauvis, this is also the only place where they can be captured. It is also the only place where artificial spawners can be placed. Biolabs can also not be placed anywhere except on Nauvis.

Pollution

Main article: Pollution

On Nauvis, many buildings produce pollution while active. This pollution is local to the chunk on which it is produced, but will spread to other chunks over time. It is consumed by Nauvis' natural environment, but if it reaches a spawner, it will provoke an attack from its biters/spitters.

Trivia

  • The name of the planet "Nauvis" was known even prior to the announcement of Space Age, as it was already named within the modding API.

History