Tutorials: Difference between revisions
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Revision as of 14:53, 24 September 2023
This page lists tutorials that can be found here on the wiki. They range from guides for the very first steps in the game to in-depth modding tutorials.
The first steps and the first base
These tutorials aim to guide the player through the first steps of the game and provide an idea of how a base could look like.
- Quick start guide - Guides through the first steps of the game, from mining the first piece of ore to automating the first science pack.
 - Main bus - A type of base organization that is well suited for beginners.
 - Keyboard shortcuts - A collection of useful keyboard shortcuts.
 
Power production
These tutorials take an in-depth look at individual topics related to power production.
Circuit network
These tutorials take a closer look at the circuit network and present usage examples.
- Circuit network cookbook - Example-heavy tutorial; for beginners who want to get to know and use the benefits of the circuit network.
 - Combinator tutorial - Mainly textual and detailed tutorial for advanced circuit network uses.
 
Miscellaneous
Modding tutorials
These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:
- Modding tutorial/Gangsir — A simple modding tutorial that suits beginners well.
 - Scripting — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
 - Mod settings — A comprehensive tutorial about how to create and use mod settings.
 - Localisation — A tutorial about how to format and use localisation, which is how mods are translated.
 Inspecting a live mod — An annotated tour of a mod that is live on the mod portal right now.(Beware that this uses the 1.1 API, so many examples will not work in 2.0+ without modifications)- Mod changelog format — The formatting requirements for the mod changelog.txt file.
 - Script interfaces — A small tutorial about script interfaces (LuaRemote) and custom keyboard shortcuts.
 Noise Expressions — A tutorial about generating terrain, complete with example mod.(Shows the 1.1 format which has significantly changed for 2.0)- Untitled GUI Guide — A tutorial about building custom interfaces that also expands into more advanced parts of GUI modding.
 - Controller modding guide / FAQ — A guide about building your mod to support controllers (game pads).
 
Additional info
- Modding API docs - Overview page of the modding API documentation website
- Prototype documentation
 - Documentation of the runtime API
 - Auxiliary modding API docs
- Mod structure — More details on how mods need to be structured in order to be loaded by the game.
 
 
 - Scenario system — Save-based mods ("soft mods") and their limitations
 - Migrations guide — All information about mod migrations
 - Factorio data github repository — Tracks changes of the lua prototype definitions in Factorio in between releases
 - Modding FAQ
 
Third-Party Tools
There is a wide variety of tools contributed by community members to help in mod development, such as plugins for IDEs to provide auto-completion, debuggers, as well as scripts to automate common tasks regarding translations or packaging.