Types/TriggerEffectItem: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
m (Protected "Types/TriggerEffectItem": Migrated prototype doc to separate website ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
(Updated styling of prototype doc migration note)
Line 1: Line 1:
'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/TriggerEffectItem.html https://lua-api.factorio.com/latest/types/TriggerEffectItem.html]
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/TriggerEffectItem.html https://lua-api.factorio.com/latest/types/TriggerEffectItem.html]


This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>





Revision as of 10:42, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/TriggerEffectItem.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


The abstract base for all trigger effect items loaded by Types/TriggerEffect.

Extensions

Optional properties

repeat_count

Type: Types/uint16

Default: 1

repeat_count_deviation

Type: Types/uint16

Default: 0

probability

Type: Types/float

Default: 1

Must be greater than 0 and less than or equal to 1.

affects_target

Type: Types/bool

Default: false

show_in_tooltip

Type: Types/bool

Default: true

damage_type_filters

Type: Types/DamageTypeFilters

Guaranteed to work with Prototype/EntityWithHealth#damaged_trigger_effect and Prototype/EntityWithHealth#dying_trigger_effect, unknown if it works with other properties that use Types/TriggerEffect.