News: Difference between revisions
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==== February ==== | |||
* Feb 05 2021 - FFF #365: [https://www.factorio.com/blog/post/fff-365 Future plans] | |||
==== January ==== | ==== January ==== | ||
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==== February ==== | ==== February ==== | ||
* Feb 28 2020 - FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign] | * Feb 28 2020 - FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign] | ||
* Feb 21 2020 - FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering] | * Feb 21 2020 - FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering] | ||
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{{C| | {{C|News}} | ||
</noinclude> | </noinclude> |
Revision as of 11:16, 29 August 2023
Latest
What should be in the news and what not?
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
- Aug 25 2023 - FFF #373: Factorio: Space Age
- Dec 30 2022 - FFF #372: 2022 recap
- Nov 25 2022 - FFF #371: Apple Silicon
- Oct 28 2022 - Factorio for Nintendo Switch is now available!
- Sep 23 2022 - FFF #370: The journey to Nintendo Switch
- Sep 13 2022 - Factorio is coming to Nintendo Switch™
- Apr 01 2022 - FFF #369: To the moon 🚀🌘
- Feb 25 2022 - FFF #368: Steam deck, Ghost bugs, Docs improvements
- Feb 04 2022 - FFF #367: Expansion news
- Jun 18 2021 - FFF #366: The only way to go fast, is to go well!
Archive
Archived news don't appear on the main page.
2021
February
- Feb 05 2021 - FFF #365: Future plans
January
- Jan 29 2021 - FFF #364: 1.1 stable
2020
November
- Nov 13 2020 - FFF #363: 1.1 is getting close
October
- Oct 30 2020 - FFF #362: Menu simulation, Spidertron, Ghost building, Confirm button
- Oct 09 2020 - FFF #361: Train stop limit, Tips and tricks
August
- Aug 14 2020 - FFF #360: 1.0 is here!
- Aug 07 2020 - FFF #359: Crash site: The beginning
July
- Jul 31 2020 - FFF #358: Alien decoratives & Polluted water
- Jul 24 2020 - FFF #357: Nuke
- Jul 17 2020 - FFF #356: Blueprint library for real
- Jul 10 2020 - FFF #355: High resolution updates
- Jul 03 2020 - FFF #354: Launch party and HR power switch
June
- Jun 26 2020 - FFF #353: Trailer update
- Jun 19 2020 - FFF #352: New website
- Jun 12 2020 - FFF #351: Beacon re-redesign & Simplified fluid mixing
- Jun 05 2020 - FFF #350: Electric mining drill redesign
May
- May 29 2020 - FFF #349: The 1.0 plan
- May 22 2020 - FFF #348: The final GUI update
- May 15 2020 - FFF #347: New hope demo levels
- May 08 2020 - FFF #346: He who does nothing, breaks nothing
- May 01 2020 - FFF #345: Unit group collision mask & Artillery shell particle
April
- Apr 24 2020 - FFF #344: Tile transition collisions & Team Steelaxe speedrun record
- Apr 17 2020 - FFF #343: Environmental particle effects
- Apr 10 2020 - FFF #342: The new old tutorial
- Apr 03 2020 - FFF #341: Audio, Artillery, Attenuation
March
- Mar 27 2020 - FFF #340: Deep desyncs
- Mar 20 2020 - FFF #339: Beacon HR + Redesign process
- Mar 13 2020 - FFF #338: The (real) Character GUI
- Mar 06 2020 - FFF #337: Statistics GUI and Mod Debugger
February
- Feb 28 2020 - FFF #336: Offshore pump redesign
- Feb 21 2020 - FFF #335: Scenario changes, Damage effect filtering
- Feb 14 2020 - FFF #334: New poison cloud animation, flying robot dying effect
- Feb 07 2020 - FFF #333: Terrain scrolling
January
- Jan 31 2020 - FFF #332: More sounds & Map color tweaks
- Jan 24 2020 - FFF #331: 0.18.0 release & Train pathfinder changes
- Jan 17 2020 - FFF #330: Main menu and File Share Shenanigans
- Jan 10 2020 - FFF #329: Campaign reassessment
- Jan 03 2020 - FFF #328: 2019 recap