Prototype/SimpleEntityWithOwner: Difference between revisions
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Revision as of 17:53, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/SimpleEntityWithOwnerPrototype.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Template:Prototype parent Has a force, but unlike Prototype/SimpleEntityWithForce it is only attacked if the biters get stuck on it (or if Prototype/EntityWithOwner#is_military_target set to true to make the two entity types equivalent).
Extensions
- Prototype/SimpleEntityWithForce simple-entity-with-force
Optional properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
Template:Prototype property
Used to determine render order for entities with the same render_layer
in the same position. Entities with a higher secondary_draw_order
are drawn on top.
Template:Prototype property Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.
Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.
Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.
Template:Prototype property If the entity is not visible to a player, the player cannot select it.