Prototype/SimpleEntityWithOwner: Difference between revisions
(force_visibility affects selection) |
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{{Prototype property|secondary_draw_order|[[Types/int8|int8]]|0|optional=true}} | {{Prototype property|secondary_draw_order|[[Types/int8|int8]]|0|optional=true}} | ||
Used to determine render order for entities with the same <code>render_layer</code> in the same position. Entities with a higher <code>secondary_draw_order</code> are drawn on top. | |||
{{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}} | {{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}} |
Revision as of 10:27, 20 August 2021
Template:Prototype parent Has a force, but unlike Prototype/SimpleEntityWithForce it is only attacked if the biters get stuck on it.
Optional properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
Template:Prototype property
Used to determine render order for entities with the same render_layer
in the same position. Entities with a higher secondary_draw_order
are drawn on top.
Template:Prototype property Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.
Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.
Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.
Template:Prototype property If the entity is not visible to a player, the player cannot select it.