Prototype/Tile: Difference between revisions
(0.18.27: build_sound changes) |
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Specifies transition drawing priority. | Specifies transition drawing priority. | ||
{{Prototype property|variants|[[Types/ | {{Prototype property|variants|[[Types/Transitions|Transitions]]}} | ||
Graphics for this tile. This has extra properties besides the properties from [[Types/ | Graphics for this tile. This has extra properties besides the properties from [[Types/Transitions|Transitions]]: | ||
* main - [[Types/table|table]] of [[Types/ | * main - [[Types/table|table]] of [[Types/Animation|Animation]] - Mandatory. Array of [[Types/Animation|Animation]]s with the following extra properties: | ||
** size - [[Types/uint32|uint32]] - Mandatory. - Only powers of 2 from 1 to 128 can be used. Square size of the tile arrangement this animation is used for. Used to calculate the <code>width</code> and <code>height</code> of the animation which cannot be set directly. (width or height) = size * 32 / scale. | ** size - [[Types/uint32|uint32]] - Mandatory. - Only powers of 2 from 1 to 128 can be used. Square size of the tile arrangement this animation is used for. Used to calculate the <code>width</code> and <code>height</code> of the animation which cannot be set directly. (width or height) = size * 32 / scale. | ||
** probability - [[Types/double|double]] - Optional. - Default: 1.0 - Probability of 1x1 (size = 1) version of tile must be 1. | ** probability - [[Types/double|double]] - Optional. - Default: 1.0 - Probability of 1x1 (size = 1) version of tile must be 1. | ||
** weights - [[Types/table|table]] of [[Types/double|double]] - Optional. - Array of [[Types/double|double]]. | ** weights - [[Types/table|table]] of [[Types/double|double]] - Optional. - Array of [[Types/double|double]]. | ||
* material_background - [[Types/ | * material_background - [[Types/Animation|Animation]] - Optional. Width and height are given by the game, setting them will not have an effect. Width and height are calculated from the expected size (32) and the scale. So, for HR tiles at a size of 64x64, the scale needs to be 0.5. | ||
{{Prototype property|map_color|[[Types/Color|Color]]}} | {{Prototype property|map_color|[[Types/Color|Color]]}} | ||
== Optional properties == | == Optional properties == | ||
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{{Prototype property|draw_in_water_layer|[[Types/bool|bool]]|false|optional=true}} | {{Prototype property|draw_in_water_layer|[[Types/bool|bool]]|false|optional=true}} | ||
{{Prototype property|transition_merges_with_tile|[[Types/string|string]]|optional=true}} | {{Prototype property|transition_merges_with_tile|[[Types/string|string]]|optional=true}} | ||
Name of a tile. | Name of a tile. | ||
{{Prototype property|tint|[[Types/Color|Color]]|<nowiki>White ({1,1,1,1})</nowiki>|optional=true}} | {{Prototype property|tint|[[Types/Color|Color]]|<nowiki>White ({1,1,1,1})</nowiki>|optional=true}} | ||
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{{Prototype property|walking_sound|[[Types/Sound|Sound]]|optional=true}} | {{Prototype property|walking_sound|[[Types/Sound|Sound]]|optional=true}} | ||
{{Prototype property|build_sound|[[Types/ | {{Prototype property|build_sound|[[Types/Sound|Sound]]|optional=true}} | ||
{{Prototype property|mined_sound|[[Types/Sound|Sound]]|optional=true}} | {{Prototype property|mined_sound|[[Types/Sound|Sound]]|optional=true}} | ||
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{{Prototype property|can_be_part_of_blueprint|[[Types/bool|bool]]|true|optional=true}} | {{Prototype property|can_be_part_of_blueprint|[[Types/bool|bool]]|true|optional=true}} | ||
{{Prototype property| | {{Prototype property|pollution_absorption_per_second|[[Types/double|double]]|optional=true}} | ||
Emissions per second. Use negative value if pollution is consumed/removed instead of produced. Preferred over using <code>ageing</code>. | |||
Mandatory if <code>ageing</code> does not exist. | |||
{{Prototype property| | {{Prototype property|ageing|[[Types/double|double]]|optional=true}} | ||
Emissions per tick. Does the same thing as <code>pollution_absorption_per_second</code> but will be removed at some point. | |||
{{Prototype property|transitions|[[Types/table|table]] of [[Types/ | {{Prototype property|transitions|[[Types/table|table]] of [[Types/Transitions|Transitions]]|optional=true}} | ||
Extra transitions. Array of [[Types/ | Extra transitions. Array of [[Types/Transitions|Transitions]]. Each [[Types/Transitions|Transitions]] needs the extra mandatory property <code>to_tiles</code>, which is a [[Types/string|string]] which is the name of a tile. | ||
{{Prototype property|transitions_between_transitions|[[Types/table|table]] of [[Types/ | {{Prototype property|transitions_between_transitions|[[Types/table|table]] of [[Types/Transitions|Transitions]]|optional=true}} | ||
Array of [[Types/ | Array of [[Types/Transitions|Transitions]]. Each [[Types/Transitions|Transitions]] needs the extra mandatory properties <code>transition_group1</code> and<code>transition_group2</code> , which are of [[Types/uint8|uint8]]. | ||
{{Prototype property|autoplace|[[Types/AutoplaceSpecification|AutoplaceSpecification]]|optional=true}} | {{Prototype property|autoplace|[[Types/AutoplaceSpecification|AutoplaceSpecification]]|optional=true}} | ||
Revision as of 10:50, 8 July 2020
Template:Prototype parent A tile. Only 255 instances of this prototype may be defined.
Mandatory properties
Inherits all properties from PrototypeBase.
Template:Prototype property Specifies transition drawing priority.
Template:Prototype property Graphics for this tile. This has extra properties besides the properties from Transitions:
- main - table of Animation - Mandatory. Array of Animations with the following extra properties:
- size - uint32 - Mandatory. - Only powers of 2 from 1 to 128 can be used. Square size of the tile arrangement this animation is used for. Used to calculate the
width
andheight
of the animation which cannot be set directly. (width or height) = size * 32 / scale. - probability - double - Optional. - Default: 1.0 - Probability of 1x1 (size = 1) version of tile must be 1.
- weights - table of double - Optional. - Array of double.
- size - uint32 - Mandatory. - Only powers of 2 from 1 to 128 can be used. Square size of the tile arrangement this animation is used for. Used to calculate the
- material_background - Animation - Optional. Width and height are given by the game, setting them will not have an effect. Width and height are calculated from the expected size (32) and the scale. So, for HR tiles at a size of 64x64, the scale needs to be 0.5.
Optional properties
Template:Prototype property One of "zero", "water", "water-overlay", "ground" and "top".
Template:Prototype property Name of a tile.
Template:Prototype property Array of tile names that are allowed next to this one.
Template:Prototype property If you want the tile to not be minable, don't specify the minable property.
Template:Prototype property Name of a tile.
Template:Prototype property
Emissions per second. Use negative value if pollution is consumed/removed instead of produced. Preferred over using ageing
.
Mandatory if ageing
does not exist.
Template:Prototype property
Emissions per tick. Does the same thing as pollution_absorption_per_second
but will be removed at some point.
Template:Prototype property
Extra transitions. Array of Transitions. Each Transitions needs the extra mandatory property to_tiles
, which is a string which is the name of a tile.
Template:Prototype property
Array of Transitions. Each Transitions needs the extra mandatory properties transition_group1
andtransition_group2
, which are of uint8.