Prototype/SimpleEntityWithForce: Difference between revisions

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(0.17.67)
(0.18.10: secondary_draw_order)
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{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}}
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}}


{{Prototype property|force_visibility|[[Types/ForceCondition|ForceCondition]]|"all"|optional=true}}
{{Prototype property|secondary_draw_order|[[Types/int8|int8]]|0|optional=true}}


{{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}}

Revision as of 17:42, 3 March 2020

Template:Prototype parent This entity will be a priority target for units/turrets, who will choose to attack it even if it does not block their path. Use Prototype/SimpleEntityWithOwner for entities that are only attacked when they block enemies.

Template:Prototype TOC

Optional properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.

Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.

Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.

Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.