Prototype/OffshorePump: Difference between revisions

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{{Prototype property|adjacent_tile_collision_test|[[Types/CollisionMask|CollisionMask]]|"water-tile"|optional=true}}
{{Prototype property|adjacent_tile_collision_test|[[Types/CollisionMask|CollisionMask]]|"water-tile"|optional=true}}
Tiles colliding with adjacent_tile_collision_box must collide with this collision mask (unless its empty).
Tiles colliding with adjacent_tile_collision_box must collide with this collision mask (unless it's empty).


{{Prototype property|adjacent_tile_collision_mask|[[Types/CollisionMask|CollisionMask]]|none|optional=true}}
{{Prototype property|adjacent_tile_collision_mask|[[Types/CollisionMask|CollisionMask]]|none|optional=true}}

Revision as of 15:34, 3 March 2020

Template:Prototype parent An offshore pump.

Template:Prototype TOC

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

Template:Prototype property

Template:Prototype property How many units of fluid are produced per tick. Must be > 0.

Template:Prototype property The name of the fluid that is produced by the pump.

Optional properties

Template:Prototype property Mandatory if picture is not defined. Table with the following members:

  • animation - Animation4Way - Mandatory. Rendered in "object" layer, with secondary draw order 0.
  • base_render_layer - RenderLayer - Optional. Default: "ground-patch"
  • underwater_layer_offset - int8 - Optional. Default: 1
  • fluid_animation - Animation4Way - Optional. Rendered in "object" layer, with secondary draw order 20.
  • glass_pictures - Sprite4Way - Optional. Rendered in "object" layer, with secondary draw order 40.
  • base_pictures - Sprite4Way - Optional. Rendered in layer specified by base_render_layer, with secondary draw order 0.
  • underwater_pictures - Sprite4Way - Optional. Drawn by tile renderer when water animation is enabled.

Template:Prototype property Deprecated, use graphics_set instead. Ignored if graphics_set is defined.

Template:Prototype property Animation runs at least this fast.

Template:Prototype property

Template:Prototype property Tiles colliding with adjacent_tile_collision_box must collide with this collision mask (unless it's empty).

Template:Prototype property Tiles colliding with adjacent_tile_collision_box must NOT collide with this collision mask.

Template:Prototype property Tile at placement position must NOT collide with this collision mask.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property The maximum circuit wire distance for this entity.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property Mandatory if circuit_wire_max_distance > 0.

Template:Prototype property Mandatory if circuit_wire_max_distance > 0.