Prototype/OffshorePump: Difference between revisions

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Mandatory if <code>picture</code> is not defined. Table with the following members:
Mandatory if <code>picture</code> is not defined. Table with the following members:


* animation - [[Types/Animation4Way|Animation4Way]] - Mandatory.
* animation - [[Types/Animation4Way|Animation4Way]] - Mandatory. Rendered in "object" layer, with secondary draw order 0.
* base_render_layer - [[Types/RenderLayer|RenderLayer]] - Optional. Default: "ground-patch"
* base_render_layer - [[Types/RenderLayer|RenderLayer]] - Optional. Default: "ground-patch"
* underwater_layer_offset - [[Types/int8|int8]] - Optional. Default: 1
* underwater_layer_offset - [[Types/int8|int8]] - Optional. Default: 1
* fluid_animation - [[Types/Animation4Way|Animation4Way]] - Optional.
* fluid_animation - [[Types/Animation4Way|Animation4Way]] - Optional. Rendered in "object" layer, with secondary draw order 20.
* glass_pictures - [[Types/Sprite4Way|Sprite4Way]] - Optional.
* glass_pictures - [[Types/Sprite4Way|Sprite4Way]] - Optional. Rendered in "object" layer, with secondary draw order 40.
* base_pictures - [[Types/Sprite4Way|Sprite4Way]] - Optional.
* base_pictures - [[Types/Sprite4Way|Sprite4Way]] - Optional. Rendered in layer specified by base_render_layer, with secondary draw order 0.
* underwater_pictures - [[Types/Sprite4Way|Sprite4Way]] - Optional.
* underwater_pictures - [[Types/Sprite4Way|Sprite4Way]] - Optional. Drawn by tile renderer when water animation is enabled.


{{Prototype property|picture|[[Types/Sprite4Way|Sprite4Way]]|optional=true}}
{{Prototype property|picture|[[Types/Sprite4Way|Sprite4Way]]|optional=true}}
Deprecated, use <code>graphics_set</code> instead. Mandatory if <code>graphics_set</code> is not defined.
Deprecated, use <code>graphics_set</code> instead. Ignored if <code>graphics_set</code> is defined.


{{Prototype property|min_perceived_performance|[[Types/float|float]]|0.25|optional=true}}
{{Prototype property|min_perceived_performance|[[Types/float|float]]|0.25|optional=true}}
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{{Prototype property|adjacent_tile_collision_test|[[Types/CollisionMask|CollisionMask]]|"water-tile"|optional=true}}
{{Prototype property|adjacent_tile_collision_test|[[Types/CollisionMask|CollisionMask]]|"water-tile"|optional=true}}
Tiles colliding with adjacent_tile_collision_box must collide with this collision mask (unless its empty).


{{Prototype property|adjacent_tile_collision_mask|[[Types/CollisionMask|CollisionMask]]|none|optional=true}}
{{Prototype property|adjacent_tile_collision_mask|[[Types/CollisionMask|CollisionMask]]|none|optional=true}}
Tiles colliding with adjacent_tile_collision_box must NOT collide with this collision mask.


{{Prototype property|center_collision_mask|[[Types/CollisionMask|CollisionMask]]|none|optional=true}}
{{Prototype property|center_collision_mask|[[Types/CollisionMask|CollisionMask]]|none|optional=true}}
Tile at placement position must NOT collide with this collision mask.


{{Prototype property|adjacent_tile_collision_box|[[Types/BoundingBox|BoundingBox]]|<nowiki>{0, -0.75}</nowiki>|optional=true}}
{{Prototype property|adjacent_tile_collision_box|[[Types/BoundingBox|BoundingBox]]|<nowiki>{{-0.05, -0.8}, {0.05, -0.7}}</nowiki>|optional=true}}


{{Prototype property|placeable_position_visualization|[[Types/Sprite|Sprite]]|optional=true}}
{{Prototype property|placeable_position_visualization|[[Types/Sprite|Sprite]]|optional=true}}

Revision as of 15:34, 3 March 2020

Template:Prototype parent An offshore pump.

Template:Prototype TOC

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

Template:Prototype property

Template:Prototype property How many units of fluid are produced per tick. Must be > 0.

Template:Prototype property The name of the fluid that is produced by the pump.

Optional properties

Template:Prototype property Mandatory if picture is not defined. Table with the following members:

  • animation - Animation4Way - Mandatory. Rendered in "object" layer, with secondary draw order 0.
  • base_render_layer - RenderLayer - Optional. Default: "ground-patch"
  • underwater_layer_offset - int8 - Optional. Default: 1
  • fluid_animation - Animation4Way - Optional. Rendered in "object" layer, with secondary draw order 20.
  • glass_pictures - Sprite4Way - Optional. Rendered in "object" layer, with secondary draw order 40.
  • base_pictures - Sprite4Way - Optional. Rendered in layer specified by base_render_layer, with secondary draw order 0.
  • underwater_pictures - Sprite4Way - Optional. Drawn by tile renderer when water animation is enabled.

Template:Prototype property Deprecated, use graphics_set instead. Ignored if graphics_set is defined.

Template:Prototype property Animation runs at least this fast.

Template:Prototype property

Template:Prototype property Tiles colliding with adjacent_tile_collision_box must collide with this collision mask (unless its empty).

Template:Prototype property Tiles colliding with adjacent_tile_collision_box must NOT collide with this collision mask.

Template:Prototype property Tile at placement position must NOT collide with this collision mask.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property The maximum circuit wire distance for this entity.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property Mandatory if circuit_wire_max_distance > 0.

Template:Prototype property Mandatory if circuit_wire_max_distance > 0.