News: Difference between revisions
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* Feb 21 FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering] | |||
* Feb 14 FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect] | * Feb 14 FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect] | ||
* Feb 07 FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling] | * Feb 07 FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling] | ||
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* Dec 27 FFF #327: [https://www.factorio.com/blog/post/fff-327 2020 Vision] | * Dec 27 FFF #327: [https://www.factorio.com/blog/post/fff-327 2020 Vision] | ||
* Dec 20 FFF #326: [https://www.factorio.com/blog/post/fff-326 Particle emitter & Data cache] | * Dec 20 FFF #326: [https://www.factorio.com/blog/post/fff-326 Particle emitter & Data cache] | ||
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude> | </div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude> | ||
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==== December ==== | ==== December ==== | ||
* Dec 13 FFF #325: [https://www.factorio.com/blog/post/fff-325 New Explosions and Particles] | |||
* Dec 06 FFF #324: [https://www.factorio.com/blog/post/fff-324 Sound design, Animated trees, Optimizations] | * Dec 06 FFF #324: [https://www.factorio.com/blog/post/fff-324 Sound design, Animated trees, Optimizations] | ||
Revision as of 14:53, 21 February 2020
Latest
What should be in the news and what not?
The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
- Good: The developers released a new factorio friday facts post
- Bad: Some youtuber has made his 100th Let's play about Factorio.
- Good: The developers announce Greenlight Campaign of Factorio
- Bad: There is a serious bug in MacOS-Version and you need to update to the current.
- Feb 21 FFF #335: Scenario changes, Damage effect filtering
- Feb 14 FFF #334: New poison cloud animation, flying robot dying effect
- Feb 07 FFF #333: Terrain scrolling
- Jan 31 FFF #332: More sounds & Map color tweaks
- Jan 24 FFF #331: 0.18.0 release & Train pathfinder changes
- Jan 17 FFF #330: Main menu and File Share Shenanigans
- Jan 10 FFF #329: Campaign reassessment
- Jan 03 FFF #328: 2019 recap
- Dec 27 FFF #327: 2020 Vision
- Dec 20 FFF #326: Particle emitter & Data cache
Archive
Archived news don't appear on the main page.
2019
December
- Dec 13 FFF #325: New Explosions and Particles
- Dec 06 FFF #324: Sound design, Animated trees, Optimizations
November
- Nov 29 FFF #323: Animated water
- Nov 22 FFF #322: New Particle system
- Nov 15 FFF #321: Countdown
- Nov 08 FFF #320: Color correction
- Nov 01 FFF #319: New T-shirts & Lua event filtering
October
- Oct 25 FFF #318: New Tooltips
- Oct 18 FFF #317: New pathfinding algorithm
- Oct 11 FFF #316: Map editor Lua snippets & Non-colliding Biters
- Oct 04 FFF #315: New test servers
September
- Sep 27 FFF #314: 0.17 stable
- Sep 20 FFF #313: Light at the end of the bug tunnel
- Sep 13 FFF #312: Fluid mixing saga & Landfill terrain
- Sep 06 FFF #311: New remnants 3
August
- Aug 30 FFF #310: Glowing Heat pipes
- Aug 23 FFF #309: Controversial opinions
- Aug 16 FFF #308: Not stable quite yet
- Aug 09 FFF #307: 0.17 stable candidate
- Aug 02 FFF #306: Experimental Demo
July
- Jul 26 FFF #305: The Oil Changes
- Jul 19 FFF #304: Small bugs; Big changes
- Jul 12 FFF #303: Under 100 bugs (but still not stable)
- Jul 05 FFF #302: The multiplayer megapacket
June
- Jun 28 FFF #301: Crash site: First state
- Jun 21 FFF #300: Special edition
- Jun 14 FFF #299: Everything is more complex than expected
- Jun 07 FFF #298: Demo upgrade for Stable
May
- May 31 FFF #297: New resource icons
- May 24 FFF #296: All kinds of bugs
- May 17 FFF #295: New design for the chemical plant
- May 10 FFF #294: Blog thoughts & Lua documentation improvements
- May 03 FFF #293: New remnants 2 & 1.0 Marketing plan
April
- Apr 25 FFF #292: Inching closer to stable
- Apr 19 FFF #291: New Campaign, MP stress testing, HR Icons II
- Apr 12 FFF #290: Rail building changes & High-res icons
- Apr 05 FFF #289: Character GUI
March
- Mar 29 FFF #288: New remnants, More bugs
- Mar 22 FFF #287: Just bugs again
- Mar 15 FFF #286: Pollution cleanup
- Mar 08 FFF #285: Bugs, Bugs, Bugs.
- Mar 01 FFF #284: 0.17 experimental
February
- Feb 22 FFF #283: Prepare to Launch
- Feb 15 FFF #282: 0.17 in sight
- Feb 08 FFF #281: For a Few Frames More
- Feb 01 FFF #280: Visual Feedback is the king
January
- Jan 25 FFF #279: Train GUI & Modern Spitter
- Jan 18 FFF #278: The new quickbar
- Jan 11 FFF #277: GUI progress update
- Jan 04 FFF #276: Belt item spacing & Script rendering