Upcoming features: Difference between revisions
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== Planned features == | == Planned features == | ||
* Final looks and behaviour of new GUI screens as they will be finished [https://factorio.com/blog/post/fff-282] [https://factorio.com/blog/post/fff-292] | * Final looks and behaviour of new GUI screens as they will be finished [https://factorio.com/blog/post/fff-282] [https://factorio.com/blog/post/fff-292] | ||
** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282] | ** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282] | ||
** Improved character screen [https://factorio.com/blog/post/fff-289] [https://factorio.com/blog/post/fff-322] | ** Improved character screen [https://factorio.com/blog/post/fff-289] [https://factorio.com/blog/post/fff-322] | ||
* Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282] | * Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282] | ||
* HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291] | * HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291] | ||
* Improved color-scheme for the game using post-processing [https://www.factorio.com/blog/post/fff-320] | * Improved color-scheme for the game using post-processing [https://www.factorio.com/blog/post/fff-320] | ||
** Brighter day | ** Brighter day |
Revision as of 20:37, 3 December 2019
This is a list of planned additions and changes that will be part of Factorio's next major release 0.18. [1]
Planned features
- Final looks and behaviour of new GUI screens as they will be finished [2] [3]
- Better sounds [10] [11]
- HR icons [12] [13] [14]
- Improved color-scheme for the game using post-processing [15]
- Brighter day
- More contrast for map colors
- Night is "blue and cold" instead of being overlayed with a black layer
- Mods will have to adjust their sprites, script for that provided in the FFF
- New particle system for improved performance [16]
- Animated water [17]