Prototype/StorageTank: Difference between revisions
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{{Prototype parent|Prototype/EntityWithHealth}} | {{Prototype parent|Prototype/EntityWithHealth}} | ||
A [[storage tank]]. | |||
{{Prototype TOC|storage-tank}} | |||
Prototype | |||
== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits all the properties from [[Prototype/EntityWithHealth]]. | This prototype inherits all the properties from [[Prototype/EntityWithHealth]]. | ||
{{Prototype property|fluid_box|[[Types/FluidBox|FluidBox]]}} | |||
{{Prototype property|window_bounding_box|[[Types/BoundingBox|BoundingBox]]}} | |||
{{Prototype property|pictures|[[Types/table|table]]||optional=true}} | |||
Table with the following mandatory members: | Table with the following mandatory members: | ||
* picture - [[Types/Sprite4Way]] | * picture - [[Types/Sprite4Way|Sprite4Way]] | ||
* window_background - [[Types/Sprite]] | * window_background - [[Types/Sprite|Sprite]] | ||
* fluid_background - [[Types/Sprite]] | * fluid_background - [[Types/Sprite|Sprite]] | ||
* flow_sprite - [[Types/Sprite]] | * flow_sprite - [[Types/Sprite|Sprite]] | ||
* gas_flow - [[Types/Animation | * gas_flow - [[Types/Animation|Animation]] | ||
{{Prototype property|flow_length_in_ticks|[[Types/uint32|uint32]]}} | |||
Must be positive. | Must be positive. | ||
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== Optional properties == | == Optional properties == | ||
{{Prototype property|two_direction_only|[[Types/bool|bool]]|false|optional=true}} | |||
{{Prototype property|circuit_wire_max_distance|[[Types/double|double]]|0|optional=true}} | |||
{{Prototype property|draw_copper_wires|[[Types/bool|bool]]|true|optional=true}} | |||
{{Prototype property|draw_circuit_wires|[[Types/bool|bool]]|true|optional=true}} | |||
{{Prototype property|circuit_wire_connection_points|[[Types/table|table]] of [[Types/WireConnectionPoint|WireConnectionPoint]]|optional=true}} | |||
Mandatory if circuit_wire_max_distance > 0. | Mandatory if circuit_wire_max_distance > 0. | ||
{{Prototype property|circuit_connector_sprites|[[Types/table|table]] of [[Types/CircuitConnectorSprites|CircuitConnectorSprites]]|optional=true}} | |||
Mandatory if circuit_wire_max_distance > 0. | Mandatory if circuit_wire_max_distance > 0. | ||
{{Prototype property|scale_info_icons|[[Types/bool|bool]]|true|optional=true}} | |||
If the icons of fluids shown in alt-mode should be scaled to the storage tank's size. | If the icons of fluids shown in alt-mode should be scaled to the storage tank's size. |
Revision as of 17:17, 5 August 2019
Template:Prototype parent A storage tank.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
Template:Prototype property Table with the following mandatory members:
- picture - Sprite4Way
- window_background - Sprite
- fluid_background - Sprite
- flow_sprite - Sprite
- gas_flow - Animation
Template:Prototype property Must be positive.
Used for determining the x position inside the flow_sprite when drawing the storage tank. Does not affect gameplay.
The x position of the sprite will be ((game.tick % flow_length_in_ticks) ÷ flow_length_in_ticks) × (flow_sprite.width - 32)
. This means, that over flow_length_in_ticks ticks, the part of the flow_sprite that is drawn in-game is incrementally moved from most-left to most-right inside the actual sprite, that part always has a width of 32px. After flow_length_in_ticks, the part of the flow_sprite that is drawn will start from the left again.
Diagram:
Example state: [ { } ] [] <- flow_sprite {} <- the part that is drawn in-game, width is 32px This means: State at (tick % flow_length_in_ticks) == 0: [{ } ] State at (tick % flow_length_in_ticks) == (flow_length_in_ticks ÷ 2): [ { } ] State at (tick % flow_length_in_ticks) == (flow_length_in_ticks - 1): [ { }]
Optional properties
Template:Prototype property Mandatory if circuit_wire_max_distance > 0.
Template:Prototype property Mandatory if circuit_wire_max_distance > 0.
Template:Prototype property If the icons of fluids shown in alt-mode should be scaled to the storage tank's size.