Prototype/Beacon: Difference between revisions

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{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithHealth}}
Entity with the ability to transfer module's effects to its neighboring entities.


== Basics ==
{{Prototype TOC|beacon}}
Prototype type: '''beacon'''


Entity with the ability to transfer module's effects to it's neighboring entities.
Extends the [[Prototype/EntityWithHealth]]
== Usage in base==
== Usage in base==
*[[Beacon|Beacon]]
*[[Beacon]]
 
== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
=== energy_usage ===
'''Type''': [[Types/Energy]]


=== animation ===
{{Prototype property|energy_usage|[[Types/Energy|Energy]]}}
'''Type''': [[Types/Animation]]


{{Prototype property|animation|[[Types/Animation|Animation]]}}
The animation for the Beacon, when in use.
The animation for the Beacon, when in use.


=== animation_shadow ===
{{Prototype property|animation_shadow|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]
 
=== energy_source ===
'''Type''': [[Types/EnergySource]]


{{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}}
Must be an electric or void energy source.
Must be an electric or void energy source.


=== base_picture ===
{{Prototype property|base_picture|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]
 
The picture of the Beacon when it is not on.
The picture of the Beacon when it is not on.


=== supply_area_distance ===
{{Prototype property|supply_area_distance|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
The maximum distance that this Beacon can supply it's neighbors with it's module's effects. Max distance is 64.
The maximum distance that this Beacon can supply it's neighbors with it's module's effects. Max distance is 64.


=== distribution_effectivity ===
{{Prototype property|distribution_effectivity|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
The multiplier of the module's effects, when shared between neighbors.
The multiplier of the module's effects, when shared between neighbors.


=== module_specification ===
{{Prototype property|module_specification|[[Types/ModuleSpecification|ModuleSpecification]]}}
'''Type''': [[Types/ModuleSpecification]]
 
The number of module slots in this beacon, and their icon positions.
The number of module slots in this beacon, and their icon positions.


== Optional properties ==
== Optional properties ==


=== radius_visualisation_picture ===
{{Prototype property|radius_visualisation_picture|[[Types/Sprite|Sprite]]|optional=true}}
'''Type''': [[Types/Sprite]]
 
=== allowed_effects ===
'''Type''': [[Types/EffectTypeLimitation]]


{{Prototype property|allowed_effects|[[Types/EffectTypeLimitation|EffectTypeLimitation]]|optional=true}}
The types of modules that a player can place inside of the Beacon.
The types of modules that a player can place inside of the Beacon.



Revision as of 11:43, 28 July 2019

Template:Prototype parent Entity with the ability to transfer module's effects to its neighboring entities.

Template:Prototype TOC

Usage in base

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

Template:Prototype property

Template:Prototype property The animation for the Beacon, when in use.

Template:Prototype property

Template:Prototype property Must be an electric or void energy source.

Template:Prototype property The picture of the Beacon when it is not on.

Template:Prototype property The maximum distance that this Beacon can supply it's neighbors with it's module's effects. Max distance is 64.

Template:Prototype property The multiplier of the module's effects, when shared between neighbors.

Template:Prototype property The number of module slots in this beacon, and their icon positions.

Optional properties

Template:Prototype property

Template:Prototype property The types of modules that a player can place inside of the Beacon.

Example

{
  type = "beacon",
  name = "beacon",
  icon = "__base__/graphics/icons/beacon.png",
  icon_size = 32,
  flags = {"placeable-player", "player-creation"},
  minable = {mining_time = 1, result = "beacon"},
  max_health = 200,
  corpse = "big-remnants",
  dying_explosion = "medium-explosion",
  collision_box = {{-1.2, -1.2}, {1.2, 1.2}},
  selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
  allowed_effects = {"consumption", "speed", "pollution"},
  base_picture =
  {
    filename = "__base__/graphics/entity/beacon/beacon-base.png",
    width = 116,
    height = 93,
    shift = { 0.34375, 0.046875}
  },
  animation =
  {
    filename = "__base__/graphics/entity/beacon/beacon-antenna.png",
    width = 54,
    height = 50,
    line_length = 8,
    frame_count = 32,
    shift = { -0.03125, -1.71875},
    animation_speed = 0.5
  },
  animation_shadow =
  {
    filename = "__base__/graphics/entity/beacon/beacon-antenna-shadow.png",
    width = 63,
    height = 49,
    line_length = 8,
    frame_count = 32,
    shift = { 3.140625, 0.484375},
    animation_speed = 0.5
  },
  radius_visualisation_picture =
  {
    filename = "__base__/graphics/entity/beacon/beacon-radius-visualization.png",
    width = 10,
    height = 10
  },
  supply_area_distance = 3,
  energy_source =
  {
    type = "electric",
    usage_priority = "secondary-input"
  },
  vehicle_impact_sound =  { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
  energy_usage = "480kW",
  distribution_effectivity = 0.5,
  module_specification =
  {
    module_slots = 2,
    module_info_icon_shift = {0, 0.5},
    module_info_multi_row_initial_height_modifier = -0.3
  }
},