Infobox:Physical projectile damage (research): Difference between revisions

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BilkaBot (talk | contribs)
Added cost-multiplier. Added expensive-cost-multiplier. Added cost. Added allows. Added required-technologies. Added internal-name. Added prototype-type. Added category.
 
BilkaBot (talk | contribs)
Updated allows to 0.17.30.
Line 4: Line 4:
|internal-name = physical-projectile-damage-1
|internal-name = physical-projectile-damage-1
|required-technologies = Military
|required-technologies = Military
|allows = Physical projectile damage, 2-7
|allows = Physical projectile damage, 2-∞
|cost = Time, 30 + Automation science pack, 1
|cost = Time, 30 + Automation science pack, 1
|expensive-cost-multiplier = 400
|expensive-cost-multiplier = 400
|cost-multiplier = 100
|cost-multiplier = 100
}}<noinclude>[[Category:Infobox page]]</noinclude>
}}<noinclude>[[Category:Infobox page]]</noinclude>

Revision as of 15:24, 12 April 2019

Physical projectile damage (research)

Cost

30
1
100

Prototype type

technology

Internal name

physical-projectile-damage-1

Required technologies

Allows

2-∞