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				 Add FFF 264; archive FFF 254  | 
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* Oct 12 FFF #264: [https://www.factorio.com/blog/post/fff-264 Texture streaming]  | |||
* Oct 05 FFF #263: [https://www.factorio.com/blog/post/fff-263 Trains in blueprints]  | * Oct 05 FFF #263: [https://www.factorio.com/blog/post/fff-263 Trains in blueprints]  | ||
* Sep 28 FFF #262: [https://www.factorio.com/blog/post/fff-262 Hello my name is: Compilatron]  | * Sep 28 FFF #262: [https://www.factorio.com/blog/post/fff-262 Hello my name is: Compilatron]  | ||
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* Aug 17 FFF #256: [https://www.factorio.com/blog/post/fff-256 The little things 3]  | * Aug 17 FFF #256: [https://www.factorio.com/blog/post/fff-256 The little things 3]  | ||
* Aug 10 FFF #255: [https://www.factorio.com/blog/post/fff-255 Construction tools]  | * Aug 10 FFF #255: [https://www.factorio.com/blog/post/fff-255 Construction tools]  | ||
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>  | </div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>  | ||
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=== 2018 ===  | === 2018 ===  | ||
==== August ====  | |||
* Aug 03 FFF #254: [https://www.factorio.com/blog/post/fff-254 No research queue for you]  | |||
==== July ====  | ==== July ====  | ||
Revision as of 03:18, 13 October 2018
Latest
What should be in the news and what not?
The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
- Good: The developers released a new factorio friday facts post
 - Bad: Some youtuber has made his 100th Let's play about Factorio.
 - Good: The developers announce Greenlight Campaign of Factorio
 - Bad: There is a serious bug in MacOS-Version and you need to update to the current.
 
- Oct 12 FFF #264: Texture streaming
 - Oct 05 FFF #263: Trains in blueprints
 - Sep 28 FFF #262: Hello my name is: Compilatron
 - Sep 21 FFF #261: Performance + New player interaction
 - Sep 14 FFF #260: New fluid system
 - Sep 07 FFF #259: Scan-codes, Prototype IDs, HR worm
 - Aug 31 FFF #258: New autoplace
 - Aug 24 FFF #257: NPE/Campaign update
 - Aug 17 FFF #256: The little things 3
 - Aug 10 FFF #255: Construction tools
 
Archive
Archived news don't appear on the main page.
2018
August
- Aug 03 FFF #254: No research queue for you
 
July
- Jul 27 FFF #253: Fans & Fun
 - Jul 20 FFF #252: Sound design & Map editor
 - Jul 13 FFF #251: A Fistful of Frames
 - Jul 06 FFF #250: Dead end conclusion
 
June
- Jun 29 FFF #249: Dead end exploration
 - Jun 22 FFF #248: Not Saturday Facts
 - Jun 15 FFF #247: Pricing and its exploits
 - Jun 08 FFF #246: The GUI update (Part 3)
 - Jun 01 FFF #245: Campaign concept
 
May
- May 25 FFF #244: Localised plurals & Modernisation progress
 - May 18 FFF #243: New GUI tileset
 - May 11 FFF #242: Offensive programming
 - May 04 FFF #241: New player experience
 
April
- Apr 27 FFF #240: Factorio-data & Fast pipe replace
 - Apr 20 FFF #239: PAX East report
 - Apr 13 FFF #238: The GUI update (Part II)
 - Apr 06 FFF #237: Rich & interactive text
 
March
- Mar 30 FFF #236: Building a rollup
 - Mar 23 FFF #235: 0.16 stable
 - Mar 16 FFF #234: Office pictures
 - Mar 09 FFF #233: Wiki admin
 - Mar 02 FFF #232: PAX, Bugs, Graphs
 
February
- Feb 23 FFF #231: Belt compression & Crash log uploading
 - Feb 16 FFF #230: Engine modernisation
 - Feb 09 FFF #229: Taiwan report & Lamp staggering
 - Feb 02 FFF #228: High resolution turrets
 
January
- Jan 26 FFF #227: Rendering, Trees & Scenario talk
 - Jan 19 FFF #226: New mod portal & other news
 - Jan 12 FFF #225: Bots versus belts (part 2)
 - Jan 05 FFF #224: Bots versus belts