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Artillery wagon: Difference between revisions

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* [https://www.factorio.com/blog/post/fff-220 Friday Facts #220 - The best Friday Facts ever]
* [https://www.factorio.com/blog/post/fff-220 Friday Facts #220 - The best Friday Facts ever]
* [[Artillery turret]]
* [[Artillery shell]]
* [[Artillery targeting remote]]

Revision as of 09:28, 16 December 2017

Artillery wagon

  • Base game
  •  
  • Space Age mod

Recipe

4
+
20
+
64
+
10
+
16
+
40
1

Total raw

207
+
100
+
64
+
76
+
40
+
40

Map icon

Health

600
780 960
1140 1500

Resistances

Acid: 3/20%
Explosion: 15/30%
Fire: 15/50%
Impact: 50/50%
Physical: 15/30%

Stack size

5

Rocket capacity

1 (0.2 stacks)

Range

Minimum: 32
Automatic:

224
246.4 268.8
291.2 336

Manual:
560
616 672
728 840

Shooting speed

0.3/s

Ammunition

Dimensions

2×6

Mining time

0.5

Weight

4000

Prototype type

artillery-wagon

Internal name

artillery-wagon

Required technologies

Boosting technologies

Produced by

This article is a stub, and not comprehensive.
You can help this wiki by expanding it.

The artillery wagon is an end-game wagon that can be added to a train. It fires artillery shells over large distances, either automatically at nearby biter spawners and worms, or at manually designated targets.

In automatic mode, when the train isn't moving, the artillery wagon will automatically scan for enemy buildings (biter nests and worms) and shoot at them. Tragets can be manually designated by clicking on the ground (or the map) using an artillery targeting remote. For each click, an artillery wagon in range will fire once at the target. Firing at the biters from far away isn't all consequence free, as they will run to the wagon and try to attack it.

The artillery wagon can fire while stopped at a train stop, but not when stopped at a red signal or when moving. When a train with an artillery wagon is stopped at a train stop, aiming and shooting counts as activity for the purposes of "X seconds of inactivity" departure conditions in the train's schedule.

History

See also