Prototype/Item: Difference between revisions
		
		
		
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m →Extensions:  updated to 0.15  | 
				m →fuel_value:  this is the data stage, not the control stage...  | 
				||
| Line 56: | Line 56: | ||
   place_result = "wooden-chest"  |    place_result = "wooden-chest"  | ||
=== fuel_value ===  | === fuel_value ===  | ||
Amount of energy it gives when used as fuel  | '''Type''': [[Types/EnergyAmount]]  | ||
Amount of energy it gives when used as fuel.  | |||
=== healing_value ===  | === healing_value ===  | ||
Amount of health restored when used.  | Amount of health restored when used.  | ||
Default value is 0 (So it can't be used this way)  | Default value is 0 (So it can't be used this way)  | ||
   healing_value = 20  |    healing_value = 20  | ||
Revision as of 18:12, 20 August 2017
Basics
Possible configuration for all items
Extensions
- Prototype/AmmoItem ammo
 - Prototype/Capsule capsule (Capsule such as the combat capsules, but also grenades (and the raw fish).)
 - Prototype/Gun gun (Ammunition for guns.)
 - Prototype/ItemWithEntityData item-with-entity-data (Can be used to store arbitrary data using script.)
 - Prototype/ItemWithLabel item-with-label (Similar to a standard item but with the ability to be labeled.)
- Prototype/ItemWithInventory item-with-inventory (An item type that itself has an inventory of other items.)
- Prototype/BlueprintBook blueprint-book
 
 - Prototype/ItemWithTags item-with-tags
 - Prototype/SelectionTool selection-tool An item type used for selecting entities in the world.)
- Prototype/BlueprintItem blueprint
 - Prototype/DeconstructionItem deconstruction-item
 
 
 - Prototype/ItemWithInventory item-with-inventory (An item type that itself has an inventory of other items.)
 - Prototype/Module module
 - Prototype/RailPlanner rail-planner
 - Prototype/Tool tool (Items with a "durability".)
- Prototype/Armor armor (Used as player protection.)
 - Prototype/MiningTool mining-tool (Used for mining resources and/or as a melee weapon.)
 - Prototype/RepairTool repair-tool
 
 
Mandatory properties
type
Type of the item (extension)
type = "item"
name
Name of the item prototype (iron-gear-wheel/wooden-chest)
name = "wooden-chest"
stack_size
Count of items of the same name that can be stored in one inventory slot.
stack_size = 64
order
Type: Types/Order
Is used to order items in inventory (when sorting is enabled) and to sort recipes in crafting screen.
order = "a-b-c"
flags
Specifies some properties of the item.
 flags = { "goes-to-quickbar" }
Possible values are:
| Item | meaning | 
|---|---|
| goes-to-quickbar | Item is moved to quick bar by default | 
| goes-to-main-inventory | Item is moved to main inventory by default | 
| hidden | Item will not appear in lists of all items such as those for logistics requests, filters, etc. | 
Optional properties
place_result
Name of [prototype/Entity] that can be built using this item
place_result = "wooden-chest"
fuel_value
Type: Types/EnergyAmount
Amount of energy it gives when used as fuel.
healing_value
Amount of health restored when used. Default value is 0 (So it can't be used this way)
healing_value = 20