Prototype/Beacon: Difference between revisions
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LazyFridge (talk | contribs) (New page for the missing Beacon prototype page.) |
LazyFridge (talk | contribs) m (Removed the charge_cooldown property. Doesnt apply to Beacons.) |
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'''Type''': [[Types/Animation]] | '''Type''': [[Types/Animation]] | ||
The animation for the Beacon, when in use. | The animation for the Beacon, when in use. | ||
=== supply_area_distance === | === supply_area_distance === |
Revision as of 10:31, 15 July 2017
Basics
Entity with the ability to transfer module's effects to it's neighboring entities. Extends the Prototype/EntityWithHealth
Usage in base
Properties
allowed_effects
Type: Types/AllowedEffects
The types of modules that a player can place inside of the Beacon.
base_picture
Type: Types/Sprite The picture of the Beacon when it is not on.
animation
Type: Types/Animation The animation for the Beacon, when in use.
supply_area_distance
Type: Types/double
The maximum distance that this Beacon can supply it's neighbors with it's module's effects.
energy_source
Type: Types/EnergySource
energy_usage
Type: Types/EnergyUsage
distribution_effectivity
Type: Types/double
The multiplier of the module's effects, when shared between neighbors. default is 0.5.
module_specification
Type: Types/double
How many modules you can put inside of the Beacon, to share between neighboring entities. Default is 2.
Example
{ type = "beacon", name = "beacon", icon = "__base__/graphics/icons/beacon.png", flags = {"placeable-player", "player-creation"}, minable = {mining_time = 1, result = "beacon"}, max_health = 200, corpse = "big-remnants", dying_explosion = "medium-explosion", collision_box = {{-1.2, -1.2}, {1.2, 1.2}}, selection_box = {{-1.5, -1.5}, {1.5, 1.5}}, allowed_effects = {"consumption", "speed", "pollution"}, base_picture = { filename = "__base__/graphics/entity/beacon/beacon-base.png", width = 116, height = 93, shift = { 0.34375, 0.046875} }, animation = { filename = "__base__/graphics/entity/beacon/beacon-antenna.png", width = 54, height = 50, line_length = 8, frame_count = 32, shift = { -0.03125, -1.71875}, animation_speed = 0.5 }, supply_area_distance = 3, energy_source = { type = "electric", usage_priority = "secondary-input" }, vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 }, energy_usage = "480kW", distribution_effectivity = 0.5, module_specification = { module_slots = 2, module_info_icon_shift = {0, 0.5}, module_info_multi_row_initial_height_modifier = -0.3 } },