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Modding: Difference between revisions

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Modding in Factorio allows for more content created by the community.
Modding in Factorio allows for more content created by the community.


==Getting started==
==Overview==
A good overview is the [[Mods| list of mods]] or the [http://www.factorioforums.com/forum/index.php Factorio forum].
* [[Modding overview]]
* [[Prototype definitions]]
* [[Data.raw]]
* [[Lua/Events|Lua events]]
* [[Lua objects]]
* [[Script interfaces]]
* [[Lua/Data Lifecycle]]
* [[Migration scripts]]
* [[Modding FAQ]]
* [[Modding Tutorial]]


A good starting point is also the [http://www.factorioforums.com/forum/viewforum.php?f=25 modding-Help-Board]. The community is always answering to concrete questions. Sometimes within minutes. Or you could try the [[Modding FAQ]] page.
==Resources==
 
This page is a starting point, but you'll often want more depth.
The [http://lua-api.factorio.com/ Official Lua API documentation] is a great reference for understanding the Factorio functions and types in the game.
* [[Modding FAQ]] page
* The [http://www.factorioforums.com/forum/viewforum.php?f=25 Modding Help board] has a great community and focuses on answering modding questions
* The [http://lua-api.factorio.com/ Official Lua API documentation] is a great reference for understanding the Factorio functions and types in the game.
* You can also find inspiration from any of the mod databases listed on the [[Mods|Mods page]].


==Licensing==
==Licensing==
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See also
See also
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=6202&p=48971#p48968 this forum article].
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=6202&p=48971#p48968 Forum post on allowed use of base-mod content]
: In this article the devs explain also, that the base-mod (which is part of Factorio) can be used to create new mods, but not used for "outside of Factorio domain".
* [http://www.factorio.com/terms-of-service Factorio terms of service]
* http://www.factorio.com/terms-of-service


==Creating a scenario from a saved game (map)==
==Creating a scenario from a saved game (map)==
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Another first step is also making maps with the ingame editor. That stores the map as a '''scenario''', which is just a directory on disk with some files in it. You can look into those files to get a better understanding as to what they are for, or you can read the following pages:
Another first step is also making maps with the ingame editor. That stores the map as a '''scenario''', which is just a directory on disk with some files in it. You can look into those files to get a better understanding as to what they are for, or you can read the following pages:


==Overview==
* [[Modding overview]]
* [[Prototype definitions]]
* [[Data.raw]]
* [[Lua/Events|Lua events]]
* [[Lua objects]]
* [[Script interfaces]]
* [[Lua/Data Lifecycle]]
* [[Migration scripts]]
* [[Modding FAQ]]
* [[Modding Tutorial]]


== See also ==
== See also ==
* Tutorial: [http://www.factorioforums.com/forum/viewtopic.php?f=15&t=8613 Create graphics for your mod...], how to generate sprite maps
* Tutorial: [http://www.factorioforums.com/forum/viewtopic.php?f=15&t=8613 Create graphics for your mod...], how to generate sprite maps

Revision as of 01:54, 20 September 2016

< Main Page
File:Fff-18-entity-graph.jpg
'Diagram of entities' (objects on the map) class inheritance structure generated by doxygen. Taken From Friday Facts #18 http://www.factorio.com/blog/post/fff-18

Modding in Factorio allows for more content created by the community.

Overview

Resources

This page is a starting point, but you'll often want more depth.

Licensing

All mods require a license since v0.11. If a mod has no license it is assumed to have a Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) license.

See also

Creating a scenario from a saved game (map)

An often asked question is how to make a scenario (something which can be edited in the map editor) from a map: Factorio can convert them (see also this post):

./bin/prod/factorio --map2scenario mapfoo

More about the client parameters

Creating scenarios with the map editor

Another first step is also making maps with the ingame editor. That stores the map as a scenario, which is just a directory on disk with some files in it. You can look into those files to get a better understanding as to what they are for, or you can read the following pages:


See also