Nightvision: Difference between revisions
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m (Emailformygames moved page Night vision to Nightvision: Renamed to reflect in-game name) |
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{{Languages}} | {{Languages}} | ||
{{Item | {{Item | ||
|extra1 =<tr><td style="text-align: left;">Size</td><td>3x2</td></tr> | |extra1 =<tr><td style="text-align: left;">Size</td><td>3x2</td></tr> | ||
|input =Time, 10 + Steel plate, 10 + Advanced circuit, 5 | |input =Time, 10 + Steel plate, 10 + Advanced circuit, 5 | ||
|technologies = | |technologies =nightvision equipment | ||
|producers =Manual + Assembling machine | |producers =Manual + Assembling machine | ||
}} | }} | ||
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[[File:night-vision-example-1.png|thumb|256px|Visibility at night.]] | [[File:night-vision-example-1.png|thumb|256px|Visibility at night.]] | ||
Having | Having '''nightvision''' in your [[Modular armor|armor]] during the night replaces standard light-dependent vision with a green filter that ignores lighting conditions. | ||
The module activates rather early and deactivates late, meaning that during the dawn and the dusk it actually impairs the vision. | The module activates rather early and deactivates late, meaning that during the dawn and the dusk it actually impairs the vision. | ||
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* [[Modular armor]] | * [[Modular armor]] | ||
{{EquipNav}} | {{EquipNav}} | ||
[[Category: Items]] | |||
[[Category: Equipment]] |
Revision as of 21:45, 26 August 2016
Having nightvision in your armor during the night replaces standard light-dependent vision with a green filter that ignores lighting conditions.
The module activates rather early and deactivates late, meaning that during the dawn and the dusk it actually impairs the vision.
Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect.