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Equipment modules: Difference between revisions

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== [[Armor Modules]] ==
Once you have any modular armor you gain access to various general purpose enhancements, which can be free added or removed from any armor. While all of them are capable of fitting in even the [[Basic modular armor]] their usefulness greatly depends on player choice, there are no specific ''best'' modules, although some are made obsolete by later versions.


===[[Basic Exoskeleton Equipment]]===
{{disambiguation}}
{{:Basic exoskeleton equipment}}


===[[Batteries]]===
====[[Battery MK1]]====
{{:Battery MK1}}


====[[Battery MK2]]====
== Quick summary ==
{{:Battery MK2}}
Once the player has any modular armor they gain access to various general purpose enhancements, which can be free added or removed from any armor which supports modules. While all of them are capable of fitting in even the [[Basic modular armor]] their usefulness greatly depends on player choice, there are no specific ''best'' modules. Additionally, multiple modules of the same type will stack their effects.


===[[Portable Power Supply]]===
----
====[[Portable solar panel]]====
{{:Portable solar panel}}


====[[Portable fusion reactor]]====
''Armor Modules'' may include:
{{:Portable fusion reactor}}


===[[Energy Shields]]===
*[[Basic exoskeleton equipment]]
====[[Energy shield]]====
*[[Battery MK1]]
{{:Energy shield}}
*[[Battery MK2]]
 
*[[Portable solar panel]]
====[[Energy shield MK2]]====
*[[Portable fusion reactor]]
{{:Energy shield MK2}}
*[[Energy shield]]
 
*[[Energy shield MK2]]
===[[Vision Equipment]]===
*[[Night vision]]
{{:Night vision}}
*[[Personal laser defense]]
 
*[[Discharge defense]]
===[[Personal Defense Equipment]]===
====[[Personal laser defense]]====
{{:Personal laser defense}}
 
====[[Discharge defense]====
{{:Discharge defense}}

Revision as of 16:16, 6 August 2016


Electronics (research).png
Multiple pages share the title or description of "Equipment modules".
They are listed below.


Quick summary

Once the player has any modular armor they gain access to various general purpose enhancements, which can be free added or removed from any armor which supports modules. While all of them are capable of fitting in even the Basic modular armor their usefulness greatly depends on player choice, there are no specific best modules. Additionally, multiple modules of the same type will stack their effects.


Armor Modules may include: