Roadmap/History: Difference between revisions
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''For discussions about this article, please use [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=678 this forum thread]! | ''For discussions about this article, please use [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=678 this forum thread]! | ||
Refer to the [[Roadmap/Coming Releases]] for the future. | |||
Please refer also to the [[Version History]], which include also much more details about the changes. | Please refer also to the [[Version History]], which include also much more details about the changes. | ||
=== Factorio 0.9 (February 2013) === | === Factorio 0.9 (February 2013) === |
Revision as of 06:53, 1 June 2014
< Roadmap | History
For discussions about this article, please use this forum thread!
Refer to the Roadmap/Coming Releases for the future. Please refer also to the Version History, which include also much more details about the changes.
Factorio 0.9 (February 2013)
- Blueprints.
- Oil/Chemicals industry.
- Biomes and doodads.
Factorio 0.8 (released at the beginning of December 2013)
- Standard Campaign rework.
- New terrain.
- Repairing robots (can reconstruct buildings as well)
- Roboport
- Map Editor rework
Factorio 0.7 (released in september 2013)
- Improved Combat mechanics and modular armors.
- Pollution.
- More enemy variety and intelligent enemy behavior.
- Moddable weapons and attacks.
Factorio 0.6 (released in august 2013)
- Better looking terrain.
- Improvements to the map generator.
- Map of discovered part of the world.
- Speed improvements (multithreading).
Factorio 0.5 (released in June 2013)
- Automatic Factorio updater
- no need for manual download anymore
- Usability improvements
- better visualisation for building railroads
- electricity statistics
- fixes of ongoing bugs
- loads of small improvements (things like alt info for wagons, easier semaphore building, etc.)
- Graphics Gui rework
- the design for the new gui is ready and now it will be implemented
- Railroads improvements
- Train path finding uses signals for path recalculation
- Train can go backwards (when having locomotives on both ends)
- different Train stops can be merged into one station
- God mode
- play without the character
Factorio 0.4 (released in May 2013)
- Game determinism and replay
- This is a first step towards the multiplayer
- Involves the replay functionality improvements (pause, fast forward, etc.)
- First version of the scenario pack
- There will be three scenarios to start with
- Trains
- Originally a stretch goal however we got a lot of requests for this
- There is already some functionality for the trains in the game and we want to finish it
- Electricity improvements
- Accumulator entity
- Large electric pole
- Electric substation