Roadmap/History: Difference between revisions
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Please refer also to the [[Version History]], which include also much more details about the changes. | Please refer also to the [[Version History]], which include also much more details about the changes. | ||
Refer to the [[Roadmap/Coming Releases]] for the future. | |||
=== Factorio 0.9 (February 2013) === | === Factorio 0.9 (February 2013) === |
Revision as of 06:52, 1 June 2014
< Roadmap | History
For discussions about this article, please use this forum thread!
Please refer also to the Version History, which include also much more details about the changes. Refer to the Roadmap/Coming Releases for the future.
Factorio 0.9 (February 2013)
- Blueprints.
- Oil/Chemicals industry.
- Biomes and doodads.
Factorio 0.8 (released at the beginning of December 2013)
- Standard Campaign rework.
- New terrain.
- Repairing robots (can reconstruct buildings as well)
- Roboport
- Map Editor rework
Factorio 0.7 (released in september 2013)
- Improved Combat mechanics and modular armors.
- Pollution.
- More enemy variety and intelligent enemy behavior.
- Moddable weapons and attacks.
Factorio 0.6 (released in august 2013)
- Better looking terrain.
- Improvements to the map generator.
- Map of discovered part of the world.
- Speed improvements (multithreading).
Factorio 0.5 (released in June 2013)
- Automatic Factorio updater
- no need for manual download anymore
- Usability improvements
- better visualisation for building railroads
- electricity statistics
- fixes of ongoing bugs
- loads of small improvements (things like alt info for wagons, easier semaphore building, etc.)
- Graphics Gui rework
- the design for the new gui is ready and now it will be implemented
- Railroads improvements
- Train path finding uses signals for path recalculation
- Train can go backwards (when having locomotives on both ends)
- different Train stops can be merged into one station
- God mode
- play without the character
Factorio 0.4 (released in May 2013)
- Game determinism and replay
- This is a first step towards the multiplayer
- Involves the replay functionality improvements (pause, fast forward, etc.)
- First version of the scenario pack
- There will be three scenarios to start with
- Trains
- Originally a stretch goal however we got a lot of requests for this
- There is already some functionality for the trains in the game and we want to finish it
- Electricity improvements
- Accumulator entity
- Large electric pole
- Electric substation