Module: Difference between revisions
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There where [http://www.factorioforums.com/forum/viewtopic.php?f=16&t=1511 many discussions about the efficiency]. [http://www.factorioforums.com/forum/viewtopic.php?f=16&t=1511&start=20#p25089 This post] brings the problems of calculating the efficiency to a point, where it becomes understandable. | There where [http://www.factorioforums.com/forum/viewtopic.php?f=16&t=1511 many discussions about the efficiency]. [http://www.factorioforums.com/forum/viewtopic.php?f=16&t=1511&start=20#p25089 This post] brings the problems of calculating the efficiency to a point, where it becomes understandable. | ||
== Efficiency and Effectivity == | === Efficiency and Effectivity === | ||
For non-English speakers it's easy to mix up these two words. So here some links to see the differences: | For non-English speakers it's easy to mix up these two words. So here some links to see the differences: |
Revision as of 03:48, 8 May 2014
Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, Lab 2, Basic beacon 2, Electric furnace 2 and Electric mining drill 3.
- If you want more products per second, use a speed module.
- If you want more products per input resource, use a production module.
- If you want more products per watt of energy, use an efficiency module.
Recipe: | + + => or or |
Total raw: |
Recipe: | + ( or or ) + => or or |
Total raw: |
Recipe: | + ( or or ) + + => or or |
Total raw: |
Speed Module
Used in many Modular armor recipes.
- Level 1: Speed bonus: +20%, Energy consumption +50%
- Level 2: Speed bonus: +30%, Energy consumption +60%
- Level 3: Speed bonus: +50%, Energy consumption +70%
Productivity Module
Productivity modules add a second "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.
- Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, Pollution multiplier +30%
- Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%
- Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%
Effectivity Module
Minimal energy usage is 20% of base energy usage.
- Level 1: Energy consumption -30%
- Level 2: Energy consumption -40%
- Level 3: Energy consumption -50%
Stacking penalty
More modules of the same type in one device will give diminishing returns. Because of that, it is more effective to have a mix of modules in the devices, and get more bonuses over the crafting cascade (assembly lines).
Examples of usage
Electric furnaces are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 Solar panels worth of power.
Electric mining drills create 9 units of Pollution with no effectivity modules and 1.8 with 2 basic ones.
Same Electric mining drill with 3 Productivity modules 3 would create 76.5 units of Pollution.
Efficiency
There where many discussions about the efficiency. This post brings the problems of calculating the efficiency to a point, where it becomes understandable.
Efficiency and Effectivity
For non-English speakers it's easy to mix up these two words. So here some links to see the differences:
http://en.wikipedia.org/wiki/Efficiency
http://en.wikipedia.org/wiki/Effectiveness
http://www.usingenglish.com/forum/threads/142360-Is-effectivity-a-relevant-word
And this (lol): http://de.urbandictionary.com/define.php?term=effectivity