Module: Difference between revisions
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| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module-2|4|Module}} or {{icon|productivity-module-2|4|Module}} or {{icon|effectivity-module-2|4|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} => {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}} | | '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module-2|4|Module}} or {{icon|productivity-module-2|4|Module}} or {{icon|effectivity-module-2|4|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} => {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}} | ||
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| '''Total raw:''' || {{icon|copper-plate|1645|Copper plate}} {{icon|iron-plate|890|Iron plate}} {{icon|plastic-bar|310|Plastic bar}} {{icon| | | '''Total raw:''' || {{icon|copper-plate|1645|Copper plate}} {{icon|iron-plate|890|Iron plate}} {{icon|plastic-bar|310|Plastic bar}} {{icon|sulfuric-acid|12.5|Sulfuric Acid}} {{icon|alien-artifact|1|Alien artifact}} | ||
|} | |} | ||
Revision as of 12:02, 7 May 2014
Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, Lab 2, Basic beacon 2, Electric furnace 2 and Electric mining drill 3.
- If you want more products per second, use a speed module.
- If you want more products per input resource, use a production module.
- If you want more products per watt of energy, use an efficiency module.
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Speed Module
Used in many Modular armor recipes.
- Level 1: Speed bonus: +20%, Energy consumption +50%
- Level 2: Speed bonus: +30%, Energy consumption +60%
- Level 3: Speed bonus: +50%, Energy consumption +70%
Productivity Module
Productivity modules add a second "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.
- Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, Pollution multiplier +30%
- Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%
- Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%
Effectivity Module
Minimal energy usage is 20% of base energy usage.
- Level 1: Energy consumption -30%
- Level 2: Energy consumption -40%
- Level 3: Energy consumption -50%
Examples of usage
Electric furnaces are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 Solar panels worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper.
Electric mining drills create 9 units of Pollution with no effectivity modules and 1.8 with 2 basic ones.
Same Electric mining drill with 3 Productivity modules 3 would create 83.25 units of Pollution.