Space Age: Difference between revisions
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The Space Age mod expands the tech tree and adds four new planets for the player to travel to using [[space platform]]s, each with their own new resources, gameplay mechanics, original music, and unique challenges. | The Space Age mod expands the tech tree and adds four new planets for the player to travel to using [[space platform]]s, each with their own new resources, gameplay mechanics, original music, and unique challenges. | ||
Space Age adds 29 achievements, 30 intermediate products, 22 buildings, 8 hours of new original music, 5 [[science pack]]s, 5 weapons, 4 planets, and 2 [[enemy]] types. Instead of launching a rocket, the end goal of Space Age is to build a space platform capable of reaching the [[solar system edge]]. | |||
[[File:Spaceage intro | <div style="display:flex;align-items:center;"> | ||
<div style="width: 255px"> | |||
<div style="text-align:center;font-size:1.2em;"> | |||
=== Space Platforms === | |||
</div> | |||
[[File:Space platform.jpg|link=Space platform|250px]] | |||
</div> | |||
<div style="margin-left:10px"> | |||
The backbone of inplanetary logistics and the first foray into space. Space platforms are flying factories that act as the means of transportation between planets. | |||
* Build defenses to shoot down incoming asteroids which threaten to smash your platform. | |||
* Catch asteroid chunks, crush them and process them into thruster fuel and turret ammunition. | |||
* Use the Platform hub and Cargo bays to shuttle cargo between planets. | |||
</div> | |||
</div> | |||
{{clear}} | |||
[[File:Spaceage intro space platform.png|link=Space platform|1100px]] | |||
---- | |||
<div style="display:flex;align-items:center;"> | |||
<div style="width: 255px"> | |||
<div style="text-align:center;font-size:1.2em;"> | |||
=== Vulcanus === | |||
</div> | |||
[[File:Vulcanus.png|link=Vulcanus|250px]] | |||
</div> | |||
<div style="margin-left:10px"> | |||
''"Blazing volcanic mountains, imposing geological landforms, plains blanketed in ash, and thick yellow sulfuric fog that burns your lungs and etches your eyes."'' | |||
[[File:Spaceage intro | A molten, waterless planet whose pools of lava can be cast into metal. | ||
* Extract and refine tough unbreakable Tungsten to craft big mining drills and foundries. | |||
* Pull lava from the pits to produce an abundance of molten iron and copper. | |||
* Research advanced metallurgic technologies to build an industrial forge-world. | |||
</div> | |||
</div> | |||
{{clear}} | |||
[[File:Spaceage intro Vulcanus.png|link=Vulcanus|1100px]] | |||
---- | |||
<div style="display:flex;align-items:center;"> | |||
<div style="width: 255px"> | |||
<div style="text-align:center;font-size:1.2em;"> | |||
=== Fulgora === | |||
</div> | |||
[[File:Fulgora.png|link=Fulgora|250px]] | |||
</div> | |||
<div style="margin-left:10px"> | |||
''"A lifeless and desolate place. The thin air is freezing cold but bone dry. A distant sun twinkles in the dull purple of the sky. Wispy clouds race by as a gale whips up sand that grates against your armor."'' | |||
[[File:Spaceage intro | A lightning-prone desert planet where the only resources are piles of scrap and oil-tainted sands left by an alien civilization. | ||
* Protect yourself from the nightly lightning storms, harness their unrelenting power for your own electricity needs. | |||
* Reclaim the high-tech scraps and ruins of a long-forgotten civilization and recycle them into usable products. | |||
* Unlock the advanced electromagnetic and superconducting powers of Holmium. | |||
</div> | |||
</div> | |||
{{clear}} | |||
[[File:Spaceage intro Fulgora.png|link=Fulgora|1100px]] | |||
---- | |||
<div style="display:flex;align-items:center;"> | |||
<div style="width: 255px"> | |||
<div style="text-align:center;font-size:1.2em;"> | |||
=== Gleba === | |||
</div> | |||
[[File:Gleba.png|link=Gleba|250px]] | |||
</div> | |||
<div style="margin-left:10px"> | |||
''"A vibrant multi-coloured swampy landscape shrouded in a light mist. The air is thick and humid, carrying the muffled cries of unseen animals from far away."'' | |||
[[File:Spaceage intro | This moist, overgrown world is rich in plants, fungi, and bacteria to exploit. | ||
* Discover exotic plants, cultivate and harvest their fruits with Agriculture towers. | |||
* Cook, crush, and process your produce before they rot and turn to spoilage. | |||
* Venture into a new realm of biochemical engineering. | |||
</div> | |||
</div> | |||
{{clear}} | |||
[[File:Spaceage intro Gleba.png|link=Gleba|1100px]] | |||
---- | |||
<div style="display:flex;align-items:center;"> | |||
<div style="width: 255px"> | |||
<div style="text-align:center;font-size:1.2em;"> | |||
=== Aquilo === | |||
</div> | |||
[[File:Aquilo.png|link=Aquilo|250px]] | |||
</div> | |||
<div style="margin-left:10px"> | |||
''"It's day, but stars still twinkle in the dark sky. You count the planet's sun among the stars, larger and brighter than the others, but still so dim you can barely feel its warmth at all. A howling wind chills you to the bone and gently rocks the iceberg you are sitting on."'' | |||
A desolate, freezing globe of liquid ammonia where machines freeze without heating. | |||
* Build heat pipes to keep your machines operational in the freezing cold. | |||
* Extend your factory by building ice platforms. | |||
* Unlock the power of cryogenic technologies and fusion power. | |||
</div> | |||
</div> | |||
{{clear}} | |||
[[File:Spaceage intro Aquilo.png|link=Aquilo|1100px]] | |||
---- | |||
== Quality == | == Quality == | ||
| Line 47: | Line 129: | ||
In addition, the Quality mod also includes the [[recycler]]{{SA}}, a building capable of turning most items back into their ingredients, albeit at a 75% loss. | In addition, the Quality mod also includes the [[recycler]]{{SA}}, a building capable of turning most items back into their ingredients, albeit at a 75% loss. | ||
[[File:Spaceage intro quality.png| | [[File:Spaceage intro quality.png|1100px]] | ||
== Elevated Rails == | == Elevated Rails == | ||
| Line 53: | Line 135: | ||
Adds [[rail ramp]]s{{SA}} and [[rail support]]s{{SA}} to build elevated [[railway|rails]]. Elevated rails act as a second layer of track above the ground, allowing most buildings to be placed underneath. Elevated rails are particularly useful at building more efficient intersections, crossing difficult terrain, or bridging the oceans of [[Nauvis]] or the oil oceans of Fulgora. | Adds [[rail ramp]]s{{SA}} and [[rail support]]s{{SA}} to build elevated [[railway|rails]]. Elevated rails act as a second layer of track above the ground, allowing most buildings to be placed underneath. Elevated rails are particularly useful at building more efficient intersections, crossing difficult terrain, or bridging the oceans of [[Nauvis]] or the oil oceans of Fulgora. | ||
[[File:Spaceage intro elevated rail.png| | [[File:Spaceage intro elevated rail.png|1100px]] | ||
{{C|Space Age}} | {{C|Space Age}} | ||
Latest revision as of 01:32, 1 October 2026
Space Age is a paid expansion pack of Factorio that was released on October 21st 2024. It contains a set of 4 extra mods.
The mods are:
- Space Age, featuring 4 new planets, space platforms, and a reworked tech tree
- Quality, allowing drastic improvements to buildings and items as a "vertical" growth
- Elevated Rails, for improved rail routing and better intersections
- Recycler, adding the Recycler
"Recycler" and "Elevated Rails" are both dependencies for "Space Age", but can be enabled separately.
"Quality" is a recommended, but optional mod for "Space Age". "Recycler" is a dependency for playing with either "Quality" or "Space Age".
View the official content page. Watch the official launch trailer.
The expansion is not available on the Nintendo Switch 1 version of the game due to space and memory constraints [1], and is exclusive to the Nintendo Switch 2 version.
Space Age
The Space Age mod expands the tech tree and adds four new planets for the player to travel to using space platforms, each with their own new resources, gameplay mechanics, original music, and unique challenges.
Space Age adds 29 achievements, 30 intermediate products, 22 buildings, 8 hours of new original music, 5 science packs, 5 weapons, 4 planets, and 2 enemy types. Instead of launching a rocket, the end goal of Space Age is to build a space platform capable of reaching the solar system edge.
The backbone of inplanetary logistics and the first foray into space. Space platforms are flying factories that act as the means of transportation between planets.
- Build defenses to shoot down incoming asteroids which threaten to smash your platform.
- Catch asteroid chunks, crush them and process them into thruster fuel and turret ammunition.
- Use the Platform hub and Cargo bays to shuttle cargo between planets.
"Blazing volcanic mountains, imposing geological landforms, plains blanketed in ash, and thick yellow sulfuric fog that burns your lungs and etches your eyes."
A molten, waterless planet whose pools of lava can be cast into metal.
- Extract and refine tough unbreakable Tungsten to craft big mining drills and foundries.
- Pull lava from the pits to produce an abundance of molten iron and copper.
- Research advanced metallurgic technologies to build an industrial forge-world.
"A lifeless and desolate place. The thin air is freezing cold but bone dry. A distant sun twinkles in the dull purple of the sky. Wispy clouds race by as a gale whips up sand that grates against your armor."
A lightning-prone desert planet where the only resources are piles of scrap and oil-tainted sands left by an alien civilization.
- Protect yourself from the nightly lightning storms, harness their unrelenting power for your own electricity needs.
- Reclaim the high-tech scraps and ruins of a long-forgotten civilization and recycle them into usable products.
- Unlock the advanced electromagnetic and superconducting powers of Holmium.
"A vibrant multi-coloured swampy landscape shrouded in a light mist. The air is thick and humid, carrying the muffled cries of unseen animals from far away."
This moist, overgrown world is rich in plants, fungi, and bacteria to exploit.
- Discover exotic plants, cultivate and harvest their fruits with Agriculture towers.
- Cook, crush, and process your produce before they rot and turn to spoilage.
- Venture into a new realm of biochemical engineering.
"It's day, but stars still twinkle in the dark sky. You count the planet's sun among the stars, larger and brighter than the others, but still so dim you can barely feel its warmth at all. A howling wind chills you to the bone and gently rocks the iceberg you are sitting on."
A desolate, freezing globe of liquid ammonia where machines freeze without heating.
- Build heat pipes to keep your machines operational in the freezing cold.
- Extend your factory by building ice platforms.
- Unlock the power of cryogenic technologies and fusion power.
Quality
- Main article: Quality
The Quality mod introduces four higher quality tiers for all items, structures and equipment with improved attributes. The goal of quality is to allow vertical factory upgrading as alternative to expansion in size. Items of higher quality are created by chance when using the new quality modules in the producing structure. When enabled with the Space Age mod, the two highest quality tiers require technology from Gleba and Aquilo.
In addition, the Quality mod also includes the recycler
, a building capable of turning most items back into their ingredients, albeit at a 75% loss.
Elevated Rails
Adds rail ramps
and rail supports
to build elevated rails. Elevated rails act as a second layer of track above the ground, allowing most buildings to be placed underneath. Elevated rails are particularly useful at building more efficient intersections, crossing difficult terrain, or bridging the oceans of Nauvis or the oil oceans of Fulgora.
