Prototype/RollingStock: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/RollingStockPrototype.html https://lua-api.factorio.com/latest/prototypes/RollingStockPrototype.html] | |||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | |||
{{Prototype parent|Prototype/Vehicle}} | {{Prototype parent|Prototype/Vehicle}} | ||
The abstract base of all rolling stock. | The abstract base of all rolling stock. |
Revision as of 17:53, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/RollingStockPrototype.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Template:Prototype parent The abstract base of all rolling stock.
Extensions
- Prototype/ArtilleryWagon artillery-wagon
- Prototype/CargoWagon cargo-wagon
- Prototype/FluidWagon fluid-wagon
- Prototype/Locomotive locomotive
Mandatory properties
This prototype inherits all the properties from Prototype/Vehicle.
Template:Prototype property Maximum speed of the rolling stock in tiles/tick.
In-game, the max speed of a train is min(all_rolling_stock_max_speeds) × average(all_fuel_modifiers_in_all_locomotives)
.
This calculated train speed is then silently capped to 7386.3km/h.
Template:Prototype property The length between this rolling stocks front and rear joints. Joints are the point where connection_distance is measured from when rolling stock are connected to one another. Wheels sprite are placed based on the joint position.
Maximum joint distance is 15.
Note: There needs to be border at least 0.2 between the bounding box edge and joint. This means that the collision_box must be at least {{-0,-0.2},{0,0.2}}.
Template:Prototype property The distance between the joint of this rolling stock and its connected rolling stocks joint.
Optional properties
Template:Prototype property
Usually a sound to play when the rolling stock drives over a tie. The rolling stock is considered to be driving over a tie every tie_distance
tiles.
Template:Prototype property
In tiles. Used to determine how often drive_over_tie_trigger
is triggered.