Prototype/UtilitySounds: Difference between revisions

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(1.0.0)
(1.1)
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Inherits all properties from [[PrototypeBase]].
Inherits all properties from [[PrototypeBase]].


All the sounds are mandatory properties.
All the sounds are mandatory properties.<!--


{{Prototype property/short|gui_click|[[Types/Sound|Sound]]}}
UtilitySounds.hpp: Search for <code>Utility(\w+).+"(.+)"</code>, replace with <code>{{Prototype property/short|$2|[[Types/$1|$1]]}}\n</code>
 
-->{{Prototype property/short|gui_click|[[Types/Sound|Sound]]}}
{{Prototype property/short|list_box_click|[[Types/Sound|Sound]]}}
{{Prototype property/short|list_box_click|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_small|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_small|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_medium|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_medium|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_large|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_large|[[Types/Sound|Sound]]}}
{{Prototype property/short|cannot_build|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_blueprint_small|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_blueprint_small|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_blueprint_medium|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_blueprint_medium|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_blueprint_large|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_blueprint_large|[[Types/Sound|Sound]]}}
{{Prototype property/short|cannot_build|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruct_small|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruct_small|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruct_medium|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruct_medium|[[Types/Sound|Sound]]}}
Line 25: Line 27:
{{Prototype property/short|rotated_medium|[[Types/Sound|Sound]]}}
{{Prototype property/short|rotated_medium|[[Types/Sound|Sound]]}}
{{Prototype property/short|rotated_big|[[Types/Sound|Sound]]}}
{{Prototype property/short|rotated_big|[[Types/Sound|Sound]]}}
{{Prototype property/short|axe_mining_ore|[[Types/Sound|Sound]]}}
{{Prototype property/short|mining_wood|[[Types/Sound|Sound]]}}
{{Prototype property/short|axe_fighting|[[Types/Sound|Sound]]}}
{{Prototype property/short|alert_destroyed|[[Types/Sound|Sound]]}}
{{Prototype property/short|alert_destroyed|[[Types/Sound|Sound]]}}
{{Prototype property/short|console_message|[[Types/Sound|Sound]]}}
{{Prototype property/short|console_message|[[Types/Sound|Sound]]}}
Line 31: Line 36:
{{Prototype property/short|game_lost|[[Types/Sound|Sound]]}}
{{Prototype property/short|game_lost|[[Types/Sound|Sound]]}}
{{Prototype property/short|game_won|[[Types/Sound|Sound]]}}
{{Prototype property/short|game_won|[[Types/Sound|Sound]]}}
{{Prototype property/short|metal_walking_sound|[[Types/Sound|Sound]]}}
{{Prototype property/short|research_completed|[[Types/Sound|Sound]]}}
{{Prototype property/short|research_completed|[[Types/Sound|Sound]]}}
{{Prototype property/short|default_manual_repair|[[Types/Sound|Sound]]}}
{{Prototype property/short|crafting_finished|[[Types/Sound|Sound]]}}
{{Prototype property/short|crafting_finished|[[Types/Sound|Sound]]}}
{{Prototype property/short|inventory_click|[[Types/Sound|Sound]]}}
{{Prototype property/short|inventory_click|[[Types/Sound|Sound]]}}
Line 39: Line 46:
{{Prototype property/short|armor_remove|[[Types/Sound|Sound]]}}
{{Prototype property/short|armor_remove|[[Types/Sound|Sound]]}}
{{Prototype property/short|achievement_unlocked|[[Types/Sound|Sound]]}}
{{Prototype property/short|achievement_unlocked|[[Types/Sound|Sound]]}}
{{Prototype property/short|axe_mining_ore|[[Types/Sound|Sound]]}}
{{Prototype property/short|mining_wood|[[Types/Sound|Sound]]}}
{{Prototype property/short|axe_fighting|[[Types/Sound|Sound]]}}
{{Prototype property/short|metal_walking_sound|[[Types/Sound|Sound]]}}
{{Prototype property/short|default_manual_repair|[[Types/Sound|Sound]]}}
{{Prototype property/short|wire_connect_pole|[[Types/Sound|Sound]]}}
{{Prototype property/short|wire_connect_pole|[[Types/Sound|Sound]]}}
{{Prototype property/short|wire_disconnect|[[Types/Sound|Sound]]}}
{{Prototype property/short|wire_disconnect|[[Types/Sound|Sound]]}}
Line 51: Line 53:
{{Prototype property/short|switch_gun|[[Types/Sound|Sound]]}}
{{Prototype property/short|switch_gun|[[Types/Sound|Sound]]}}
{{Prototype property/short|picked_up_item|[[Types/Sound|Sound]]}}
{{Prototype property/short|picked_up_item|[[Types/Sound|Sound]]}}
{{Prototype property/short|blueprint_selection_ended|[[Types/Sound|Sound]]}}
{{Prototype property/short|blueprint_selection_started|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruction_selection_started|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruction_selection_ended|[[Types/Sound|Sound]]}}
{{Prototype property/short|cancel_deconstruction_selection_started|[[Types/Sound|Sound]]}}
{{Prototype property/short|cancel_deconstruction_selection_ended|[[Types/Sound|Sound]]}}
{{Prototype property/short|upgrade_selection_started|[[Types/Sound|Sound]]}}
{{Prototype property/short|upgrade_selection_ended|[[Types/Sound|Sound]]}}
{{Prototype property/short|copy_activated|[[Types/Sound|Sound]]}}
{{Prototype property/short|cut_activated|[[Types/Sound|Sound]]}}
{{Prototype property/short|paste_activated|[[Types/Sound|Sound]]}}
{{Prototype property/short|item_deleted|[[Types/Sound|Sound]]}}
{{Prototype property/short|entity_settings_pasted|[[Types/Sound|Sound]]}}
{{Prototype property/short|entity_settings_copied|[[Types/Sound|Sound]]}}
{{Prototype property/short|item_spawned|[[Types/Sound|Sound]]}}
{{Prototype property/short|confirm|[[Types/Sound|Sound]]}}
{{Prototype property/short|undo|[[Types/Sound|Sound]]}}
{{Prototype property/short|drop_item|[[Types/Sound|Sound]]}}
{{Prototype property/short|rail_plan_start|[[Types/Sound|Sound]]}}

Revision as of 20:43, 11 December 2020

Template:Prototype parent Sounds used by the game that are not specific to certain prototypes.

Template:Prototype TOC

Mandatory properties

Inherits all properties from PrototypeBase.

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