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Upcoming features: Difference between revisions

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(1.0.0)
(→‎Planned features: Add things from kovarex's reddit presence)
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* Address all of the remaining issues [https://www.factorio.com/blog/post/fff-360]
* Address all of the remaining issues [https://www.factorio.com/blog/post/fff-360]
* Focus on filling the most obvious gaps in our existing feature set, not on adding some new major content. [https://www.factorio.com/blog/post/fff-360]
* Focus on filling the most obvious gaps in our existing feature set, not on adding some new major content. [https://www.factorio.com/blog/post/fff-360]
* Move "show-recipe-icons-on-map" from debug section to main game (possibly part of alt mode) [https://www.reddit.com/r/factorio/comments/igs01s/til_that_factorio_has_a_map_alt_mode_in_the_f4/g2wd5lq/]
* Include the layout of copper wires in blueprints [https://www.reddit.com/r/factorio/comments/ijf3qw/why_arent_copper_wires_treated_the_same_a_signal/g3gbobb/][https://www.reddit.com/r/factorio/comments/ijf3qw/why_arent_copper_wires_treated_the_same_a_signal/g3h58nz/]
== See also ==
== See also ==
* [https://factorio.com/blog/post/fff-349 Friday Facts #349 - The 1.0 plan]
* [https://factorio.com/blog/post/fff-349 Friday Facts #349 - The 1.0 plan]
* [[Roadmap|Planned releases]]
* [[Roadmap|Planned releases]]

Revision as of 06:45, 10 September 2020

This is a list of planned additions and changes that will be part of Factorio's next major release 1.1. [1]

Planned features

  • Address all of the remaining issues [2]
  • Focus on filling the most obvious gaps in our existing feature set, not on adding some new major content. [3]
  • Move "show-recipe-icons-on-map" from debug section to main game (possibly part of alt mode) [4]
  • Include the layout of copper wires in blueprints [5][6]

See also