Tutorial:Modding tutorial: Difference between revisions
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* [[Tutorial:Modding FAQ|Modding FAQ]] | * [[Tutorial:Modding FAQ|Modding FAQ]] | ||
* [[Prototype definitions|Prototype documentation]] | * [[Prototype definitions|Prototype documentation]] | ||
* [[Scenario system]] — A save-based mod which can control map generation and gameplay | |||
* [http://lua-api.factorio.com/latest/ Factorio API Documentation] — Documentation of the runtime api | * [http://lua-api.factorio.com/latest/ Factorio API Documentation] — Documentation of the runtime api | ||
* [https://lua-api.factorio.com/latest/Migrations.html Migrations guide] — All information about mod migrations | * [https://lua-api.factorio.com/latest/Migrations.html Migrations guide] — All information about mod migrations |
Revision as of 06:54, 4 June 2020
These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:
- Modding tutorial/Gangsir — A simple modding tutorial that suits beginners well.
- Mod structure — More details on how mods need to be structured in order to be loaded by the game.
- Scripting — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
- Mod settings — A comprehensive tutorial about how to create and use mod settings.
- Localisation — A tutorial about how to format and use localisation, which is how mods are translated.
- Script interfaces — A small tutorial about script interfaces (LuaRemote) and custom keyboard shortcuts.
Additional info
- Modding FAQ
- Prototype documentation
- Scenario system — A save-based mod which can control map generation and gameplay
- Factorio API Documentation — Documentation of the runtime api
- Migrations guide — All information about mod migrations
- Factorio data github repository — Tracks changes of the lua prototype definitions in factorio in between releases.
See also
- Tutorials
- Modding
- Category:Technical — Documentation of technical formats and API's not related to modding