Prototype/UtilitySounds: Difference between revisions

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(0.18.21: smart_pipette)
(0.18.24: UtilitySounds inherits from PrototypeBase, switch_gun and picked_up_item)
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{{Prototype parent}}
{{Prototype parent|PrototypeBase}}
Sounds used by the game that are not specific to certain prototypes.
Sounds used by the game that are not specific to certain prototypes.


{{Prototype TOC|utility-sounds}}
{{Prototype TOC|utility-sounds}}


== General mandatory properties ==
== Mandatory properties ==
Inherits all properties from [[PrototypeBase]].


{{Prototype property|type|[[Types/string|string]]}}
All the sounds are mandatory properties.
Must be "utility-sounds".
 
{{Prototype property|name|[[Types/string|string]]}}
The base uses <code>"default"</code> and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, <code>name</code> will have to be <code>"default"</code>.
 
== The sounds ==
All the sounds are mandatory. List of the property names:


{{Prototype property/short|gui_click|[[Types/Sound|Sound]]}}
{{Prototype property/short|gui_click|[[Types/Sound|Sound]]}}
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{{Prototype property/short|tutorial_notice|[[Types/Sound|Sound]]}}
{{Prototype property/short|tutorial_notice|[[Types/Sound|Sound]]}}
{{Prototype property/short|smart_pipette|[[Types/Sound|Sound]]}}
{{Prototype property/short|smart_pipette|[[Types/Sound|Sound]]}}
{{Prototype property/short|switch_gun|[[Types/Sound|Sound]]}}
{{Prototype property/short|picked_up_item|[[Types/Sound|Sound]]}}

Revision as of 17:32, 19 May 2020