Types/TreePrototypeVariation: Difference between revisions
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'''Type''': [[Types/Animation]] | '''Type''': [[Types/Animation]] | ||
If <code>shadow</code> is not specified, this has to have one more frame than <code>leaves</code>. | |||
=== leaves === | === leaves === |
Revision as of 09:32, 21 October 2020
Basics
Graphics definition for a Prototype/Tree.
Mandatory properties
trunk
Type: Types/Animation
If shadow
is not specified, this has to have one more frame than leaves
.
leaves
Type: Types/Animation
leaf_generation
Type: Types/CreateParticleTriggerEffectItem
branch_generation
Type: Types/CreateParticleTriggerEffectItem
Optional properties
shadow
Type: Types/Animation
Shadow must have 1 less frame_count than leaves
(shadow.frame_count = leaves.frame_count + 1).
disable_shadow_distortion_beginning_at_frame
Type: Types/uint32
Only loaded if shadow
is present. Defaults to shadow.frame_count - 1.
normal
Type: Types/Animation
Normal must have the same frame_count as leaves
(normal.frame_count = leaves.frame_count).