Prototype/SimpleEntityWithForce: Difference between revisions
(0.18.10: secondary_draw_order) |
(picture is a Sprite4Way in version 1.1.) |
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Must have one of 'picture', 'pictures' or 'animations' defined. | Must have one of 'picture', 'pictures' or 'animations' defined. | ||
{{Prototype property|picture|[[Types/ | {{Prototype property|picture|[[Types/Sprite4Way|Sprite4Way]]|optional=true}} | ||
Must have one of 'picture', 'pictures' or 'animations' defined. | Must have one of 'picture', 'pictures' or 'animations' defined. | ||
{{Prototype property|animations|[[Types/AnimationVariations|AnimationVariations]]|optional=true}} | {{Prototype property|animations|[[Types/AnimationVariations|AnimationVariations]]|optional=true}} | ||
Must have one of 'picture', 'pictures' or 'animations' defined. | Must have one of 'picture', 'pictures' or 'animations' defined. |
Revision as of 19:02, 26 November 2020
Template:Prototype parent This entity will be a priority target for units/turrets, who will choose to attack it even if it does not block their path. Use Prototype/SimpleEntityWithOwner for entities that are only attacked when they block enemies.
Optional properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
Template:Prototype property Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.
Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.
Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.