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Upcoming features: Difference between revisions

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(→‎Planned features: FFF https://www.factorio.com/blog/post/fff-324)
(things up to fff 328)
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** Mods will have to adjust their sprites, script for that provided in the FFF
** Mods will have to adjust their sprites, script for that provided in the FFF
* New particle system for improved performance [https://factorio.com/blog/post/fff-322]
* New particle system for improved performance [https://factorio.com/blog/post/fff-322]
** Particle emitter [https://www.factorio.com/blog/post/fff-326]
* New explosions and particles (mostly visual) [https://www.factorio.com/blog/post/fff-325]
* Animated water [https://factorio.com/blog/post/fff-323]
* Animated water [https://factorio.com/blog/post/fff-323]
* Animated trees [https://factorio.com/blog/post/fff-324]
* Animated trees [https://factorio.com/blog/post/fff-324]
* Optimizations [https://www.factorio.com/blog/post/fff-324]
* Optimizations [https://www.factorio.com/blog/post/fff-324]
** Heat pipes, inserters, rolling stock and more [https://www.factorio.com/blog/post/fff-324]
** Data phase cache [https://www.factorio.com/blog/post/fff-326]
* New player experience is cancelled, "First Steps" (old tutorial) will return [https://www.factorio.com/blog/post/fff-327]


== See also ==
== See also ==
* [https://factorio.com/blog/post/fff-322 Friday Facts #322 - New Particle system]
* [https://factorio.com/blog/post/fff-322 Friday Facts #322 - New Particle system]
* [[Roadmap|Planned releases]]
* [[Roadmap|Planned releases]]

Revision as of 10:15, 13 January 2020

This is a list of planned additions and changes that will be part of Factorio's next major release 0.18. [1]

Planned features

  • Final looks and behaviour of new GUI screens as they will be finished [2] [3]
  • Better sounds [10] [11] [12]
  • HR icons [13] [14] [15]
  • Improved color-scheme for the game using post-processing [16]
    • Brighter day
    • More contrast for map colors
    • Night is "blue and cold" instead of being overlayed with a black layer
    • Mods will have to adjust their sprites, script for that provided in the FFF
  • New particle system for improved performance [17]
    • Particle emitter [18]
  • New explosions and particles (mostly visual) [19]
  • Animated water [20]
  • Animated trees [21]
  • Optimizations [22]
    • Heat pipes, inserters, rolling stock and more [23]
    • Data phase cache [24]
  • New player experience is cancelled, "First Steps" (old tutorial) will return [25]

See also