News: Difference between revisions
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* Feb 01 FFF #280: [https://www.factorio.com/blog/post/fff-280 Visual Feedback is the king] | |||
* Jan 25 FFF #279: [https://www.factorio.com/blog/post/fff-279 Train GUI & Modern Spitter] | * Jan 25 FFF #279: [https://www.factorio.com/blog/post/fff-279 Train GUI & Modern Spitter] | ||
* Jan 18 FFF #278: [https://www.factorio.com/blog/post/fff-278 The new quickbar] | * Jan 18 FFF #278: [https://www.factorio.com/blog/post/fff-278 The new quickbar] | ||
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* Dec 07 FFF #272: [https://www.factorio.com/blog/post/fff-272 Mod GUI] | * Dec 07 FFF #272: [https://www.factorio.com/blog/post/fff-272 Mod GUI] | ||
* Nov 30 FFF #271: [https://www.factorio.com/blog/post/fff-271 Fluid optimisations & GUI Style inspector] | * Nov 30 FFF #271: [https://www.factorio.com/blog/post/fff-271 Fluid optimisations & GUI Style inspector] | ||
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude> | </div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude> | ||
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==== November ==== | ==== November ==== | ||
* Nov 23 FFF #270: [https://www.factorio.com/blog/post/fff-270 HR Substation & Save/Load overview] | |||
* Nov 16 FFF #269: [https://www.factorio.com/blog/post/fff-269 Roadmap update & Transport belt perspective] | * Nov 16 FFF #269: [https://www.factorio.com/blog/post/fff-269 Roadmap update & Transport belt perspective] | ||
* Nov 09 FFF #268: [https://www.factorio.com/blog/post/fff-268 The modern Biter] | * Nov 09 FFF #268: [https://www.factorio.com/blog/post/fff-268 The modern Biter] |
Revision as of 17:29, 1 February 2019
Latest
What should be in the news and what not?
The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
- Good: The developers released a new factorio friday facts post
- Bad: Some youtuber has made his 100th Let's play about Factorio.
- Good: The developers announce Greenlight Campaign of Factorio
- Bad: There is a serious bug in MacOS-Version and you need to update to the current.
- Feb 01 FFF #280: Visual Feedback is the king
- Jan 25 FFF #279: Train GUI & Modern Spitter
- Jan 18 FFF #278: The new quickbar
- Jan 11 FFF #277: GUI progress update
- Jan 04 FFF #276: Belt item spacing & Script rendering
- Dec 28 FFF #275: 0.17 Science changes
- Dec 21 FFF #274: New fluid system 2
- Dec 14 FFF #273: Cutscene controller & Localisation plan
- Dec 07 FFF #272: Mod GUI
- Nov 30 FFF #271: Fluid optimisations & GUI Style inspector
Archive
Archived news don't appear on the main page.
2018
November
- Nov 23 FFF #270: HR Substation & Save/Load overview
- Nov 16 FFF #269: Roadmap update & Transport belt perspective
- Nov 09 FFF #268: The modern Biter
- Nov 02 FFF #267: Experiments, Explosives & Extended tags
October
- Oct 26 FFF #266: Cleanup of mechanics
- Oct 19 FFF #265: Nomenclature & Steam networking
- Oct 12 FFF #264: Texture streaming
- Oct 05 FFF #263: Trains in blueprints
September
- Sep 28 FFF #262: Hello my name is: Compilatron
- Sep 21 FFF #261: Performance + New player interaction
- Sep 14 FFF #260: New fluid system
- Sep 07 FFF #259: Scan-codes, Prototype IDs, HR worm
August
- Aug 31 FFF #258: New autoplace
- Aug 24 FFF #257: NPE/Campaign update
- Aug 17 FFF #256: The little things 3
- Aug 10 FFF #255: Construction tools
- Aug 03 FFF #254: No research queue for you
July
- Jul 27 FFF #253: Fans & Fun
- Jul 20 FFF #252: Sound design & Map editor
- Jul 13 FFF #251: A Fistful of Frames
- Jul 06 FFF #250: Dead end conclusion
June
- Jun 29 FFF #249: Dead end exploration
- Jun 22 FFF #248: Not Saturday Facts
- Jun 15 FFF #247: Pricing and its exploits
- Jun 08 FFF #246: The GUI update (Part 3)
- Jun 01 FFF #245: Campaign concept
May
- May 25 FFF #244: Localised plurals & Modernisation progress
- May 18 FFF #243: New GUI tileset
- May 11 FFF #242: Offensive programming
- May 04 FFF #241: New player experience
April
- Apr 27 FFF #240: Factorio-data & Fast pipe replace
- Apr 20 FFF #239: PAX East report
- Apr 13 FFF #238: The GUI update (Part II)
- Apr 06 FFF #237: Rich & interactive text
March
- Mar 30 FFF #236: Building a rollup
- Mar 23 FFF #235: 0.16 stable
- Mar 16 FFF #234: Office pictures
- Mar 09 FFF #233: Wiki admin
- Mar 02 FFF #232: PAX, Bugs, Graphs
February
- Feb 23 FFF #231: Belt compression & Crash log uploading
- Feb 16 FFF #230: Engine modernisation
- Feb 09 FFF #229: Taiwan report & Lamp staggering
- Feb 02 FFF #228: High resolution turrets
January
- Jan 26 FFF #227: Rendering, Trees & Scenario talk
- Jan 19 FFF #226: New mod portal & other news
- Jan 12 FFF #225: Bots versus belts (part 2)
- Jan 05 FFF #224: Bots versus belts