Prototype/PlayerPort: Difference between revisions
Jump to navigation
Jump to search
(hopefully more clear meaning) |
(Added prototype type to page) |
||
Line 1: | Line 1: | ||
== Basics == | == Basics == | ||
Prototype type: '''player-port''' | |||
Extends [[Prototype/EntityWithHealth]]. When a character dies, this entity will immediately respawn the character at the entities location, so there is no respawn time. If there are multiple player ports in the world, the character will respawn at the nearest player port to their death location. | Extends [[Prototype/EntityWithHealth]]. When a character dies, this entity will immediately respawn the character at the entities location, so there is no respawn time. If there are multiple player ports in the world, the character will respawn at the nearest player port to their death location. | ||
Revision as of 16:27, 21 January 2019
Basics
Prototype type: player-port
Extends Prototype/EntityWithHealth. When a character dies, this entity will immediately respawn the character at the entities location, so there is no respawn time. If there are multiple player ports in the world, the character will respawn at the nearest player port to their death location.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
animation
Type: Types/Animation