News: Difference between revisions
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* Oct 05 FFF #263: [https://www.factorio.com/blog/post/fff-263 Trains in blueprints] | |||
* Sep 28 FFF #262: [https://www.factorio.com/blog/post/fff-262 Hello my name is: Compilatron] | * Sep 28 FFF #262: [https://www.factorio.com/blog/post/fff-262 Hello my name is: Compilatron] | ||
* Sep 21 FFF #261: [https://www.factorio.com/blog/post/fff-261 Performance + New player interaction] | * Sep 21 FFF #261: [https://www.factorio.com/blog/post/fff-261 Performance + New player interaction] | ||
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* Aug 10 FFF #255: [https://www.factorio.com/blog/post/fff-255 Construction tools] | * Aug 10 FFF #255: [https://www.factorio.com/blog/post/fff-255 Construction tools] | ||
* Aug 03 FFF #254: [https://www.factorio.com/blog/post/fff-254 No research queue for you] | * Aug 03 FFF #254: [https://www.factorio.com/blog/post/fff-254 No research queue for you] | ||
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude> | </div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude> | ||
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==== July ==== | ==== July ==== | ||
* Jul 27 FFF #253: [https://www.factorio.com/blog/post/fff-253 Fans & Fun] | |||
* Jul 20 FFF #252: [https://www.factorio.com/blog/post/fff-252 Sound design & Map editor] | * Jul 20 FFF #252: [https://www.factorio.com/blog/post/fff-252 Sound design & Map editor] | ||
* Jul 13 FFF #251: [https://www.factorio.com/blog/post/fff-251 A Fistful of Frames] | * Jul 13 FFF #251: [https://www.factorio.com/blog/post/fff-251 A Fistful of Frames] |
Revision as of 15:04, 5 October 2018
Latest
What should be in the news and what not?
The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
- Good: The developers released a new factorio friday facts post
- Bad: Some youtuber has made his 100th Let's play about Factorio.
- Good: The developers announce Greenlight Campaign of Factorio
- Bad: There is a serious bug in MacOS-Version and you need to update to the current.
- Oct 05 FFF #263: Trains in blueprints
- Sep 28 FFF #262: Hello my name is: Compilatron
- Sep 21 FFF #261: Performance + New player interaction
- Sep 14 FFF #260: New fluid system
- Sep 07 FFF #259: Scan-codes, Prototype IDs, HR worm
- Aug 31 FFF #258: New autoplace
- Aug 24 FFF #257: NPE/Campaign update
- Aug 17 FFF #256: The little things 3
- Aug 10 FFF #255: Construction tools
- Aug 03 FFF #254: No research queue for you
Archive
Archived news don't appear on the main page.
2018
July
- Jul 27 FFF #253: Fans & Fun
- Jul 20 FFF #252: Sound design & Map editor
- Jul 13 FFF #251: A Fistful of Frames
- Jul 06 FFF #250: Dead end conclusion
June
- Jun 29 FFF #249: Dead end exploration
- Jun 22 FFF #248: Not Saturday Facts
- Jun 15 FFF #247: Pricing and its exploits
- Jun 08 FFF #246: The GUI update (Part 3)
- Jun 01 FFF #245: Campaign concept
May
- May 25 FFF #244: Localised plurals & Modernisation progress
- May 18 FFF #243: New GUI tileset
- May 11 FFF #242: Offensive programming
- May 04 FFF #241: New player experience
April
- Apr 27 FFF #240: Factorio-data & Fast pipe replace
- Apr 20 FFF #239: PAX East report
- Apr 13 FFF #238: The GUI update (Part II)
- Apr 06 FFF #237: Rich & interactive text
March
- Mar 30 FFF #236: Building a rollup
- Mar 23 FFF #235: 0.16 stable
- Mar 16 FFF #234: Office pictures
- Mar 09 FFF #233: Wiki admin
- Mar 02 FFF #232: PAX, Bugs, Graphs
February
- Feb 23 FFF #231: Belt compression & Crash log uploading
- Feb 16 FFF #230: Engine modernisation
- Feb 09 FFF #229: Taiwan report & Lamp staggering
- Feb 02 FFF #228: High resolution turrets
January
- Jan 26 FFF #227: Rendering, Trees & Scenario talk
- Jan 19 FFF #226: New mod portal & other news
- Jan 12 FFF #225: Bots versus belts (part 2)
- Jan 05 FFF #224: Bots versus belts