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Note: some of the pages aren't created yet. Instead the information is gathered together here, and when the page is created it should be moved to that page.
This page acts as a general glossary of all terms used in Factorio and its community. We recommend searching the page with {{keybinding|CTRL|F}} to find specific terms. The page is also organized alphabetically.
Note2: try to keep links/pages in singular! Not Belts but Belt!
 
;Assembling machine
Additionally, you can click a letter below to be taken to that letter in the list, if you wish to search manually.
: Crafts a new item from [[items#Intermediate products|intermediate products]]. Currently up to 4 types of inserted items can result into one output item. A [[recipe]] tells the assembly which items are used, how long it takes, how much energy is used and what comes out. See [[Crafting network]]
 
;Assembly
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]  
: See Assembling machine and [[Crafting network]]
 
;[[Basic accumulator]]
=== A ===
: Stores electrical energy. Most commonly used for providing electricity at night when [[Solar Panel|solar panels]] produce none
;Ammo : Ammunition, used for guns/rocket launchers/turrets, etc.
;Belt
;Angel's mods : A term referring to the mods made by user ''Arch666Angel'', a popular modder who makes extremely popular difficulty/complexity mods that complement bob's mods.
: See [[Transport network|Transport belt]].
;Angelbobs : A community term that means a game with both Angel's mods and Bob's mods installed.
;[[Enemies]]
;Assembly : Another word for an [[Assembling machine]].
: Enemies are the aliens that attack you and your factory. They come in Biter and Spitter forms, as well as small, medium, large, and gargantuan sizes. They are attracted to pollution sources.
 
;[[Chests|Chest]]
=== B ===
: Placeable item that is used to store other items.
;Backed-up : Refers to a machine having no output, and so the input channel fills up. Can also refer to belts not moving due to being full of items. This is not necessarily a bad thing.
;[[Entity]]
;Belt balancer : This is a belt setup that balances multiple belts to contain the same amount of resources, to maximize throughput. See [[Balancers]].
: Anything that can be manipulated in-game. Nearly everything in factorio is an entity. [[Tile|Tiles]], [[Items]], any device, trees... Even the player is just an entity
;Belt compression : This term refers to ensuring that all items on a belt are right after each other, to ensure no space is wasted and highest throughput.
;[[Inserter]]
;Bob's mods : A term referring to the mods made by user ''bobingabout'', a popular modder who makes extremely popular difficulty/complexity mods that complement Angel's mods.
: An automatic robot arm, which transports [[Items]] from a source to a destination.
;Bots : Shorthand version for [[Construction robot]] or [[Logistic robot]].
;[[items#Intermediate products|Intermediate products]]
;Bottleneck : A term that means a single point where resources are constrained, such as a slow part of a belt that slows down everything.
: Items which can not be placed on planet or be used by player, their only purpose is as raw material for other recipes.
 
;[[Items|Item]]
=== C ===
: Is a moveable [[Entity|entity]]. Everything on the belts, in chests, in your inventory, transported by [[Logistic robot|Logistic bots]]/[[Locomotive]], inside [[Turret|turrets]], [[Assembling machines|assemblies]], [[Furnace|furnaces]] is an item. A [[Stack|stack]] can contain only one sort of item. Items can also lay on the ground, you can grab them up normally with key F and drop them down with key Z. Every item has a physical dimension (see [[bounding boxes]]), which limits the density the can have on the [[map]]. Items are subcategorized into [[items#Resources|resources]], [[items#Intermediate products|intermediate products]], [[items#Player equipment|equipment]] and [[items#Placeable items|placeable items]].  
;Capacity : Maximum amount of items/fluid that can exist within something.
;[[Lab]]
;Cracktorio : A community term referring to the addictive qualities of Factorio, jokingly comparing the game to crack cocaine.
: A type of assembly machine which produces no output and only accepts science packs as input. Used to research new technologies.
 
;[[Laser turret]]
=== D ===
: Advanced defensive structure which uses electricity instead of bullets.
;Death world : A world generation configuration that results in a large quantity of [[Enemies]], to increase the game's difficulty.
; Mines
;Double header : This is a term that refers to a train with [[Diesel locomotive]]s on both ends, making the train capable of driving in both directions. Opposite of a single header, or standard train.
: Shorthand term for any kind of mining building: Mining drills, electric mining drills, and pumpjacks are all considered mines.
 
;[[Mining drill]]
=== E ===
: Placeable item to automate mining. See also [[Electric Mining Drill]].
;Entity : Anything that can be manipulated in-game. Nearly everything in factorio is an entity. Any device, items, trees... Even the player is just an entity.
;[[Module]]
 
: One of three types of item that can be placed in buildings to change the effects of the building.  
=== F ===
;[[Pax]]
;FFF : The weekly blog that the developers make to talk about the development of Factorio. Expanded, it is Factorio Friday Facts, posted every Friday.
: Player access station; in addition to the scheduled trains in a train network, one may want to add extra stations and trains for maintenance.
;FPS : Visual rendering speed, "Frames per second". When this is reduced beneath 60, the game may stutter visually, jitter, or otherwise appear unstable. Low FPS will not necessarily result in low UPS, but they are loosely tied together.
;[[Pollution]]
;Factorissimo : A popular mod that allows for factories to be built within buildings added by the mod.
: Created by burning coal/wood and running mines, [[Pumpjack|pumpjacks]], and assembly machines
;Fuel : Refers to any burnable item that can be used to fuel burner devices, such as [[wood]], [[coal]], etc.
;[[items#Resources|Resource]]
 
: Entities that did not need to be assembled. Iron-ore, copper-ore, coal, stone, water, crude oil, raw wood, alien artifacts, and raw fish are all resources.
=== G ===
;[[Scenario]]
;Gigabase : An even larger megabase, typically has RPM counts > 10.
: A map that has been saved via the [[Map editor]]
 
;Tick
=== I ===
: The smallest measurable amount of time in Factorio. There are 60 ticks per second.
;Inventory : The ability for an entity to hold items within it. Almost all entities have inventories.
;Time
;Item : An item is another form of entity, representing the un-built version of a machine, tools, etc. Typically, items are found on belts, in the player's inventory, and inside machines. Items can be provided to recipes to create other items.
: Game time is normally identical with real time, one second in the game is one second in reality, but it can be faster or slower. For example, when the calculations for an update takes longer than a tick, the game slows down. Alternatively, a mod can provide ways to let the game run faster.
 
;Tile
=== L ===
: A piece of map. It is not really known how big it is, but for simplifying things we can assume, that a tile is a quadrate with side of 1 meter (like Minecraft). Please consider that the entities do not have sizes which can be compared to real life; gameplay goes here over reality.
;Lane balancer : This is a belt setup that balances the two lanes on a belt to be equal, to maximize throughput. See [[Balancers]].
;[[Transport network|Transport belt]]
 
: A belt is used to transport [[Items|items]] to any point of the [[Map|map]] to satisfy logistic needs. A belt is a little bit wider than two items, so you can transport items in two rows of the belt. The players task is to handle this two sides with the limited elements he has. This is one of the core game elements of factorio.
=== M ===
;[[Tree]]
;Main bus : The opposite of spaghetti, this refers to placing multiple belts side by side containing one resource, and branching off of it in order to create setups. Allows for organized layout of resource transportation. Typically used in megabases.
: Item that produces [[Raw wood|wood]] when mined
;Mats : Shorthand for materials.
;Turret
;Megabase : A community term referring to a significantly large base that has been built over a significant time/effort. Often, these bases are quantified in terms of rockets per minute, or "RPM". A base typically is considered a megabase when it can maintain 1 RPM.
: Stationary defense weapon. There are gun & laser turrets. With some upgrades turrets get really powerful.
;Mod : This term refers to a script or collection of scripts that change how the game acts, adds new items/entities, etc.
;Modpack : A community term referring to a collection of mods that work well together.
 
=== Q ===
;QOL : Quality of life, often refers to mods that increase ease of play.
 
=== R ===
;Roundabout : This term refers to a type of path for trains, to allow the trains to enter the circle, and exit onto the exit rail that they path to. Generally recommended against, due to throughput and self collision issues.
 
=== S ===
;Scenario : A map that has been saved via the [[Map editor]]. Special scripting can be added to make simple "events".
;Sideloading : This is a commonly used term that refers to running the end of a [[Transport belt]] into the side of another, so that only the lane on the side of the belt that the other belt is on is filled. This is typically done to create a belt that carries two different resources side-by-side on the same belt.
;Spaghetti : A community term referring to the "spaghetti" look of many belts/entities placed in a disorganized fashion. Typically created by new players to Factorio. Generally, it will be moved away from as soon as the player realizes the logistical problems it causes.
;Speedrun : A term referring to attempting to quickly finish the game as soon as possible. At the time of this writing, the record is just over an hour.
 
=== T ===
;Throughput : A term that refers to the maximum amount of resources that can travel through something (such as a belt) in a certain amount of time. Usually quantified in items per second.
;Tick : The smallest measurable amount of time in Factorio. There are 60 ticks per second (when running at 60 UPS), and 3600 ticks in a minute.
;Tile : A piece of map. It is not really known how big it is, but for simplifying things we can assume that a tile is a quadratic with side of 1 meter.
;Time : Game time is normally identical with real time, one second in the game is one second in reality, but it can be faster or slower. For example, when the calculations for an update takes longer than a tick, the game slows down (aka UPS). Alternatively, a mod can provide ways to let the game run faster.
;Turret : Stationary defense weapon. There are three types of turrets in Factorio, the [[Laser turret]], [[Gun turret]], and [[Flamethrower turret]].
 
=== U ===
;UPS : Internal clock speed. When scripting or the game's actions reduces this beneath 60, the game will appear to be running in slow motion. This is commonly a concern on megabases or with many mods active. This can never be significantly higher than 60, unless the game's speed is modified by script.
 
=== W ===
;Wube : The company based in the Czech Republic that develops Factorio.

Revision as of 16:47, 14 April 2017


This page acts as a general glossary of all terms used in Factorio and its community. We recommend searching the page with CTRL + F to find specific terms. The page is also organized alphabetically.

Additionally, you can click a letter below to be taken to that letter in the list, if you wish to search manually.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

Ammo
Ammunition, used for guns/rocket launchers/turrets, etc.
Angel's mods
A term referring to the mods made by user Arch666Angel, a popular modder who makes extremely popular difficulty/complexity mods that complement bob's mods.
Angelbobs
A community term that means a game with both Angel's mods and Bob's mods installed.
Assembly
Another word for an Assembling machine.

B

Backed-up
Refers to a machine having no output, and so the input channel fills up. Can also refer to belts not moving due to being full of items. This is not necessarily a bad thing.
Belt balancer
This is a belt setup that balances multiple belts to contain the same amount of resources, to maximize throughput. See Balancers.
Belt compression
This term refers to ensuring that all items on a belt are right after each other, to ensure no space is wasted and highest throughput.
Bob's mods
A term referring to the mods made by user bobingabout, a popular modder who makes extremely popular difficulty/complexity mods that complement Angel's mods.
Bots
Shorthand version for Construction robot or Logistic robot.
Bottleneck
A term that means a single point where resources are constrained, such as a slow part of a belt that slows down everything.

C

Capacity
Maximum amount of items/fluid that can exist within something.
Cracktorio
A community term referring to the addictive qualities of Factorio, jokingly comparing the game to crack cocaine.

D

Death world
A world generation configuration that results in a large quantity of Enemies, to increase the game's difficulty.
Double header
This is a term that refers to a train with Diesel locomotives on both ends, making the train capable of driving in both directions. Opposite of a single header, or standard train.

E

Entity
Anything that can be manipulated in-game. Nearly everything in factorio is an entity. Any device, items, trees... Even the player is just an entity.

F

FFF
The weekly blog that the developers make to talk about the development of Factorio. Expanded, it is Factorio Friday Facts, posted every Friday.
FPS
Visual rendering speed, "Frames per second". When this is reduced beneath 60, the game may stutter visually, jitter, or otherwise appear unstable. Low FPS will not necessarily result in low UPS, but they are loosely tied together.
Factorissimo
A popular mod that allows for factories to be built within buildings added by the mod.
Fuel
Refers to any burnable item that can be used to fuel burner devices, such as wood, coal, etc.

G

Gigabase
An even larger megabase, typically has RPM counts > 10.

I

Inventory
The ability for an entity to hold items within it. Almost all entities have inventories.
Item
An item is another form of entity, representing the un-built version of a machine, tools, etc. Typically, items are found on belts, in the player's inventory, and inside machines. Items can be provided to recipes to create other items.

L

Lane balancer
This is a belt setup that balances the two lanes on a belt to be equal, to maximize throughput. See Balancers.

M

Main bus
The opposite of spaghetti, this refers to placing multiple belts side by side containing one resource, and branching off of it in order to create setups. Allows for organized layout of resource transportation. Typically used in megabases.
Mats
Shorthand for materials.
Megabase
A community term referring to a significantly large base that has been built over a significant time/effort. Often, these bases are quantified in terms of rockets per minute, or "RPM". A base typically is considered a megabase when it can maintain 1 RPM.
Mod
This term refers to a script or collection of scripts that change how the game acts, adds new items/entities, etc.
Modpack
A community term referring to a collection of mods that work well together.

Q

QOL
Quality of life, often refers to mods that increase ease of play.

R

Roundabout
This term refers to a type of path for trains, to allow the trains to enter the circle, and exit onto the exit rail that they path to. Generally recommended against, due to throughput and self collision issues.

S

Scenario
A map that has been saved via the Map editor. Special scripting can be added to make simple "events".
Sideloading
This is a commonly used term that refers to running the end of a Transport belt into the side of another, so that only the lane on the side of the belt that the other belt is on is filled. This is typically done to create a belt that carries two different resources side-by-side on the same belt.
Spaghetti
A community term referring to the "spaghetti" look of many belts/entities placed in a disorganized fashion. Typically created by new players to Factorio. Generally, it will be moved away from as soon as the player realizes the logistical problems it causes.
Speedrun
A term referring to attempting to quickly finish the game as soon as possible. At the time of this writing, the record is just over an hour.

T

Throughput
A term that refers to the maximum amount of resources that can travel through something (such as a belt) in a certain amount of time. Usually quantified in items per second.
Tick
The smallest measurable amount of time in Factorio. There are 60 ticks per second (when running at 60 UPS), and 3600 ticks in a minute.
Tile
A piece of map. It is not really known how big it is, but for simplifying things we can assume that a tile is a quadratic with side of 1 meter.
Time
Game time is normally identical with real time, one second in the game is one second in reality, but it can be faster or slower. For example, when the calculations for an update takes longer than a tick, the game slows down (aka UPS). Alternatively, a mod can provide ways to let the game run faster.
Turret
Stationary defense weapon. There are three types of turrets in Factorio, the Laser turret, Gun turret, and Flamethrower turret.

U

UPS
Internal clock speed. When scripting or the game's actions reduces this beneath 60, the game will appear to be running in slow motion. This is commonly a concern on megabases or with many mods active. This can never be significantly higher than 60, unless the game's speed is modified by script.

W

Wube
The company based in the Czech Republic that develops Factorio.