Inserter: Difference between revisions
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Optimal time/item usage: 1 [[Iron gear wheel]] factory + 1 [[Electronic circuit]] factory → 1 [[Inserter]] factory. | Optimal time/item usage: 1 [[Iron gear wheel]] factory + 1 [[Electronic circuit]] factory → 1 [[Inserter]] factory. | ||
== History == | |||
{{history|0.13.2| | |||
* Inserters connected to the circuit network now have the option to only read hand contents.}} | |||
{{history|0.13.0| | |||
* Inserters can now send the item held in hand to the circuit network. | |||
* Inserters are able to squeeze things ''slightly'' better to belts. more resources. | |||
* All types of inserters can be controlled by the circuit and logistic network, once the respective network is researched. | |||
* Inserter stack size bonus research is now only used for [[stack inserter]]s. | |||
}} | |||
{{history|0.12.2| | |||
* Inserters will never take more than the max stack size of an item. | |||
* Inserters and logistic robots no longer extract from enemy chests | |||
* Inserters now correctly pick up items from splitters | |||
}} | |||
{{history|0.12.0| | |||
* Inserters can now extract from Roboports and Beacons. | |||
* Inserters now take items from right behind them, not from the center of the pickup target entity.}} | |||
{{history|0.10.0| | |||
* New icon | |||
* New sounds}} | |||
{{history|0.9.2| | |||
* Inserters can have arbitrary pickup and insert positions.}} | |||
{{history|0.9.0| | |||
* Inserter code optimisation, inserters that have nothing to do will sleep.}} | |||
{{history|0.8.0| | |||
* Improved inserter's ability to pull from train wagons.}} | |||
{{history|0.7.1| | |||
* Fast inserter now has the same speed as the smart inserter.}} | |||
{{history|0.5.0| | |||
* Inserter can now pick up up to 5 items when researched.}} | |||
{{history|0.4.0| | |||
* Smaller inserter bounding box}} | |||
{{history|0.3.0| | |||
* New Inserter graphics}} | |||
{{history|0.2.1| | |||
* The item in the hand of the inserter is returned to the player when mined.}} | |||
{{history|0.2.0| | |||
* Show direction of inserter}} | |||
{{history|0.1.0| | |||
* Introduced}} | |||
== See also == | == See also == |
Revision as of 18:45, 22 October 2016
The Inserter is the most basic electric inserter.
Inserters cannot pick up moving items from blue belts. They also can't pick up moving items on any turning belt should the item be on the far side.
Optimal time/item usage: 1 Iron gear wheel factory + 1 Electronic circuit factory → 1 Inserter factory.
History
- 0.13.2:
- Inserters connected to the circuit network now have the option to only read hand contents.
- 0.13.0:
- Inserters can now send the item held in hand to the circuit network.
- Inserters are able to squeeze things slightly better to belts. more resources.
- All types of inserters can be controlled by the circuit and logistic network, once the respective network is researched.
- Inserter stack size bonus research is now only used for stack inserters.
- 0.12.2:
- Inserters will never take more than the max stack size of an item.
- Inserters and logistic robots no longer extract from enemy chests
- Inserters now correctly pick up items from splitters
- 0.12.0:
- Inserters can now extract from Roboports and Beacons.
- Inserters now take items from right behind them, not from the center of the pickup target entity.
- 0.10.0:
- New icon
- New sounds
- 0.9.2:
- Inserters can have arbitrary pickup and insert positions.
- 0.9.0:
- Inserter code optimisation, inserters that have nothing to do will sleep.
- 0.8.0:
- Improved inserter's ability to pull from train wagons.
- 0.7.1:
- Fast inserter now has the same speed as the smart inserter.
- 0.5.0:
- Inserter can now pick up up to 5 items when researched.
- 0.4.0:
- Smaller inserter bounding box
- 0.3.0:
- New Inserter graphics
- 0.2.1:
- The item in the hand of the inserter is returned to the player when mined.
- 0.2.0:
- Show direction of inserter
- 0.1.0:
- Introduced
See also
- Transport network
- Electric network
- Inserters
- Inserter experiments for their throughput.