Modding: Difference between revisions
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== Licensing == | == Licensing == | ||
With v0.11 all mods needs to have a license. If a mod has no license it is assumed to have the a creative commons license: [http://creativecommons.org/licenses/by-nc/4.0 Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)]. | |||
See also [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=6202&p=48971#p48968 this forum article]. | See also [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=6202&p=48971#p48968 this forum article]. |
Revision as of 16:40, 27 October 2014
< Main Page
Modding is one of Factorios greatest features.
Getting started
A good overview is the list of mods or the Factorio forum.
A good starting point is also the modding-Help-Board. The community is always answering to concrete questions. Sometimes within minutes. Or you could try the Modding FAQ page.
Licensing
With v0.11 all mods needs to have a license. If a mod has no license it is assumed to have the a creative commons license: Attribution-NonCommercial 4.0 International (CC BY-NC 4.0).
See also this forum article.
Creating a scenario from a saved game (map)
An often asked question is how to make a scenario (something which can be edited in the map-editor) from a map: Factorio can convert them (see also this post):
./bin/prod/factorio --map2scenario mapfoo
More about the client parameters
Creating scenarios with the map-editor
Another first step is also making maps with the ingame editor. That stores the map as a scenario, which is just a directory on disk with some files in it. You can look into that files and try to understand, what they are for. Or you can read the following pages: