Module: Difference between revisions
No edit summary |
|||
Line 44: | Line 44: | ||
== Examples of usage == | == Examples of usage == | ||
[[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power | [[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power. | ||
[[Electric mining drill]]s create 9 units of [[Pollution]] with no effectivity modules and 1.8 with 2 basic ones. | [[Electric mining drill]]s create 9 units of [[Pollution]] with no effectivity modules and 1.8 with 2 basic ones. | ||
Same [[Electric mining drill]] with 3 Productivity modules 3 would create | Same [[Electric mining drill]] with 3 Productivity modules 3 would create 76.5 units of [[Pollution]]. |
Revision as of 12:07, 7 May 2014
Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, Lab 2, Basic beacon 2, Electric furnace 2 and Electric mining drill 3.
- If you want more products per second, use a speed module.
- If you want more products per input resource, use a production module.
- If you want more products per watt of energy, use an efficiency module.
Recipe: | + + => or or |
Total raw: |
Recipe: | + ( or or ) + => or or |
Total raw: |
Recipe: | + ( or or ) + + => or or |
Total raw: |
Speed Module
Used in many Modular armor recipes.
- Level 1: Speed bonus: +20%, Energy consumption +50%
- Level 2: Speed bonus: +30%, Energy consumption +60%
- Level 3: Speed bonus: +50%, Energy consumption +70%
Productivity Module
Productivity modules add a second "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.
- Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, Pollution multiplier +30%
- Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%
- Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%
Effectivity Module
Minimal energy usage is 20% of base energy usage.
- Level 1: Energy consumption -30%
- Level 2: Energy consumption -40%
- Level 3: Energy consumption -50%
Examples of usage
Electric furnaces are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 Solar panels worth of power.
Electric mining drills create 9 units of Pollution with no effectivity modules and 1.8 with 2 basic ones.
Same Electric mining drill with 3 Productivity modules 3 would create 76.5 units of Pollution.