Module: Difference between revisions
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| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} => {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}} | | '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} => {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}} | ||
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| '''Total raw:''' || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} | | '''Total raw:''' || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} + 10 Plastic-bar | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} + | | '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} + 5 Processing units + ({{icon|speed-module|4|Module}} or {{icon|productivity-module|4|Module}} or {{icon|effectivity-module|4|Module}}) + {{icon|time icon|30|time}} => {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}} | ||
|- | |- | ||
| '''Total raw:''' || {{icon|copper-plate| | | '''Total raw:''' || {{icon|copper-plate|355|Copper plate}} {{icon|iron-plate|190|Iron plate}} + 2.5 sulfuric acid + 70 Plastic-bar | ||
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=== Productivity Module === | === Productivity Module === | ||
Productivity modules add a second "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced. | Productivity modules add a second "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced. | ||
* Level 1: Productivity: + | * Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, [[Pollution]] multiplier +30% | ||
* Level 2: Productivity: +6%, Energy consumption + | * Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40% | ||
* Level 3: Productivity: +10%, Energy consumption + | * Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50% | ||
=== Effectivity Module === | === Effectivity Module === | ||
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== Examples of usage == | == Examples of usage == | ||
[[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper. | [[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper. | ||
Revision as of 21:41, 6 May 2014
Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, Lab 2, Basic beacon 2, Electric furnace 2 and Electric mining drill 3.
- If you want more products per second, use a speed module.
- If you want more products per input resource, use a production module.
- If you want more products per watt of energy, use an efficiency module.
The rest of this article is totally non-up-to-date!
Recipe: | + + => or or |
Total raw: | + 10 Plastic-bar |
Recipe: | + 5 Processing units + ( or or ) + => or or |
Total raw: | + 2.5 sulfuric acid + 70 Plastic-bar |
Recipe: | + + ( or or ) + + => or or |
Total raw: |
Speed Module
Used in many Modular armor recipes.
- Level 1: Speed bonus: +20%, Energy consumption +50%
- Level 2: Speed bonus: +30%, Energy consumption +60%
- Level 3: Speed bonus: +50%, Energy consumption +70%
Productivity Module
Productivity modules add a second "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.
- Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, Pollution multiplier +30%
- Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%
- Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%
Effectivity Module
Minimal energy usage is 20% of base energy usage.
- Level 1: Energy consumption -30%
- Level 2: Energy consumption -40%
- Level 3: Energy consumption -50%
Examples of usage
Electric furnaces are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 Solar panels worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper.
Electric mining drills create 9 units of Pollution with no effectivity modules and 1.8 with 2 basic ones.
Same Electric mining drill with 3 Productivity modules 3 would create 83.25 units of Pollution.