Crafting: Difference between revisions
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== Advanced == | == Advanced == | ||
http://www.factorioforums.com/forum/viewtopic.php?f=5&t=1935 | |||
=== Factory chains === | === Factory chains === | ||
[[File:assembling-machine-example-1.png|thumb|256px|A factory chain producing [[Smart inserter]]s.]] | [[File:assembling-machine-example-1.png|thumb|256px|A factory chain producing [[Smart inserter]]s.]] |
Revision as of 02:19, 4 January 2014
In the beginning of the game, it is easy to make everything manually, but as the time advances manual crafting is less and less sufficient way to create stuff.
Basic
Crafting of Items can be automated. Place the needed building, select the recipe and whenever all ingredients are stored in the building the recipe will be produced one after one. To keep up continous production ingredients have to be provided via belts and Inserters. The manufactured Items can also be extracted by Inserters are available for further usage.
Items
Key structures in automated crafting are:
Mining drill | Collecting resources from the map to provide them to the Transport network. |
Furnaces | Smelting resources to intermediate products. |
Assembling machines | Assemble intermediate products to Items. |
Advanced
http://www.factorioforums.com/forum/viewtopic.php?f=5&t=1935
Factory chains
Some times an assembling machine uses this much input that there is more than one machine needed to supply enough material. In this case you may loose some efficiency when extracting the intermediate products, put in on a belt transport them only a few squares to insert them again into the final assembling machine. When using Inserters from machine to machine the Inserter item stack size bonus applies, saving power and time.
This method can also be used when some products are not needed anywhere else.
Expert
Beacons
To maximize the output or efficiency of assembling machines Beacons provide an additional source for applying module effects.