News: Difference between revisions
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* Nov 01 2024 - FFF #435: [https://www.factorio.com/blog/post/fff-435 Space Age Soundtrack release] | |||
* Oct 25 2024 - FFF #434: [https://www.factorio.com/blog/post/fff-434 Galaxy of Fame] | |||
* Oct 18 2024 - FFF #433: [https://www.factorio.com/blog/post/fff-433 Liftoff Initiated] | * Oct 18 2024 - FFF #433: [https://www.factorio.com/blog/post/fff-433 Liftoff Initiated] | ||
* Oct 11 2024 - FFF #432: [https://www.factorio.com/blog/post/fff-432 Aquilo] | * Oct 11 2024 - FFF #432: [https://www.factorio.com/blog/post/fff-432 Aquilo] | ||
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* Sep 06 2024 - FFF #427: [https://www.factorio.com/blog/post/fff-427 Combat Balancing & Space Age LAN] | * Sep 06 2024 - FFF #427: [https://www.factorio.com/blog/post/fff-427 Combat Balancing & Space Age LAN] | ||
* Aug 30 2024 - FFF #426: [https://www.factorio.com/blog/post/fff-426 Resource search & Assembler GUI improvements] | * Aug 30 2024 - FFF #426: [https://www.factorio.com/blog/post/fff-426 Resource search & Assembler GUI improvements] | ||
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude> | </div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude> | ||
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==== August ==== | ==== August ==== | ||
* Aug 23 2024 - FFF #425: [https://www.factorio.com/blog/post/fff-425 Behind the legs] | |||
* Aug 16 2024 - FFF #424: [https://www.factorio.com/blog/post/fff-424 Gleba Pentapod Enemies] | |||
* Aug 09 2024 - FFF #423: [https://www.factorio.com/blog/post/fff-423 Reseach info tooltip & Online players GUI] | * Aug 09 2024 - FFF #423: [https://www.factorio.com/blog/post/fff-423 Reseach info tooltip & Online players GUI] | ||
* Aug 02 2024 - FFF #422: [https://www.factorio.com/blog/post/fff-422 Tesla Turret] | * Aug 02 2024 - FFF #422: [https://www.factorio.com/blog/post/fff-422 Tesla Turret] |
Latest revision as of 12:00, 1 November 2024
Latest
What should be in the news and what not?
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
- Nov 01 2024 - FFF #435: Space Age Soundtrack release
- Oct 25 2024 - FFF #434: Galaxy of Fame
- Oct 18 2024 - FFF #433: Liftoff Initiated
- Oct 11 2024 - FFF #432: Aquilo
- Oct 04 2024 - FFF #431: Gleba & Captivity
- Sep 27 2024 - FFF #430: Drowning in Fluids
- Sep 20 2024 - FFF #429: Vulcanus Demolisher Enemies
- Sep 13 2024 - FFF #428: Reactor & Logistics circuit control
- Sep 06 2024 - FFF #427: Combat Balancing & Space Age LAN
- Aug 30 2024 - FFF #426: Resource search & Assembler GUI improvements
Archive
Archived news don't appear on the main page.
2024
August
- Aug 23 2024 - FFF #425: Behind the legs
- Aug 16 2024 - FFF #424: Gleba Pentapod Enemies
- Aug 09 2024 - FFF #423: Reseach info tooltip & Online players GUI
- Aug 02 2024 - FFF #422: Tesla Turret
July
- Jul 26 2024 - FFF #421: Optimizations 2.0
- Jul 19 2024 - FFF #420: Fusion Reactor
- Jul 12 2024 - FFF #419: Display Panel & Inserter pickup fixes
- Jul 05 2024 - FFF #418: Space Age release date
June
- Jun 28 2024 - FFF #417: Space Age development
- Jun 21 2024 - FFF #416: Fluids 2.0
- Jun 14 2024 - FFF #415: Fix, Improve, Optimize
- Jun 07 2024 - FFF #414: Spoils of Agriculture
May
- May 31 2024 - FFF #413: Gleba
- May 24 2024 - FFF #412: Undo/Redo improvements & Car Latency driving
- May 17 2024 - FFF #411: All about asteroids
- May 10 2024 - FFF #410: Rocket turret & Target priorities
- May 03 2024 - FFF #409: Diminishing beacons
April
- Apr 26 2024 - FFF #408: Statistics improvements, Linux adventures
- Apr 19 2024 - FFF #407: Automating a soundtrack
- Apr 12 2024 - FFF #406: Space Age Music
- Apr 05 2024 - FFF #405: Whole belt reader, New logistics GUI
March
- Mar 29 2024 - FFF #404: Frustration not found
- Mar 22 2024 - FFF #403: Train stops 2.0
- Mar 15 2024 - FFF #402: Lightspeed circuits
- Mar 08 2024 - FFF #401: New terrain, new planet
- Mar 01 2024 - FFF #400: Chart search and Pins
February
- Feb 23 2024 - FFF #399: Trash to Treasure
- Feb 16 2024 - FFF #398: Fulgora
- Feb 09 2024 - FFF #397: Factoriopedia
- Feb 02 2024 - FFF #396: Sound improvements in 2.0
January
- Jan 26 2024 - FFF #395: Generic interrupts and Train stop priority
- Jan 19 2024 - FFF #394: Assembler flipping and circuit control
- Jan 12 2024 - FFF #393: Putting things on top of other things
- Jan 05 2024 - FFF #392: Parametrised blueprints