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* | * Nov 22 2024 - FFF #438: [https://www.factorio.com/blog/post/fff-438 Space Age wrap up] | ||
* | * Nov 15 2024 - FFF #437: [https://www.factorio.com/blog/post/fff-437 Cargo Pod Deep Dive] | ||
* | * Nov 08 2024 - FFF #436: [https://www.factorio.com/blog/post/fff-436 Lost in Translation] | ||
* | * Nov 01 2024 - FFF #435: [https://www.factorio.com/blog/post/fff-435 Space Age Soundtrack release] | ||
* | * Oct 25 2024 - FFF #434: [https://www.factorio.com/blog/post/fff-434 Galaxy of Fame] | ||
* | * Oct 18 2024 - FFF #433: [https://www.factorio.com/blog/post/fff-433 Liftoff Initiated] | ||
* | * Oct 11 2024 - FFF #432: [https://www.factorio.com/blog/post/fff-432 Aquilo] | ||
* | * Oct 04 2024 - FFF #431: [https://www.factorio.com/blog/post/fff-431 Gleba & Captivity] | ||
* | * Sep 27 2024 - FFF #430: [https://www.factorio.com/blog/post/fff-430 Drowning in Fluids] | ||
* | * Sep 20 2024 - FFF #429: [https://www.factorio.com/blog/post/fff-429 Vulcanus Demolisher Enemies] | ||
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude> | </div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude> | ||
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=== 2024 === | === 2024 === | ||
==== | ==== September ==== | ||
* Sep 13 2024 - FFF #428: [https://www.factorio.com/blog/post/fff-428 Reactor & Logistics circuit control] | |||
* Sep 06 2024 - FFF #427: [https://www.factorio.com/blog/post/fff-427 Combat Balancing & Space Age LAN] | |||
==== August ==== | |||
* Aug 30 2024 - FFF #426: [https://www.factorio.com/blog/post/fff-426 Resource search & Assembler GUI improvements] | |||
* Aug 23 2024 - FFF #425: [https://www.factorio.com/blog/post/fff-425 Behind the legs] | |||
* Aug 16 2024 - FFF #424: [https://www.factorio.com/blog/post/fff-424 Gleba Pentapod Enemies] | |||
* Aug 09 2024 - FFF #423: [https://www.factorio.com/blog/post/fff-423 Reseach info tooltip & Online players GUI] | |||
* Aug 02 2024 - FFF #422: [https://www.factorio.com/blog/post/fff-422 Tesla Turret] | |||
==== July ==== | |||
* Jul 26 2024 - FFF #421: [https://www.factorio.com/blog/post/fff-421 Optimizations 2.0] | |||
* Jul 19 2024 - FFF #420: [https://www.factorio.com/blog/post/fff-420 Fusion Reactor] | |||
* Jul 12 2024 - FFF #419: [https://www.factorio.com/blog/post/fff-419 Display Panel & Inserter pickup fixes] | |||
* Jul 05 2024 - FFF #418: [https://www.factorio.com/blog/post/fff-418 Space Age release date] | |||
==== June ==== | |||
* Jun 28 2024 - FFF #417: [https://www.factorio.com/blog/post/fff-417 Space Age development] | |||
* Jun 21 2024 - FFF #416: [https://www.factorio.com/blog/post/fff-416 Fluids 2.0] | |||
* Jun 14 2024 - FFF #415: [https://www.factorio.com/blog/post/fff-415 Fix, Improve, Optimize] | |||
* Jun 07 2024 - FFF #414: [https://www.factorio.com/blog/post/fff-414 Spoils of Agriculture] | |||
==== May ==== | |||
* May 31 2024 - FFF #413: [https://www.factorio.com/blog/post/fff-413 Gleba] | |||
* May 24 2024 - FFF #412: [https://www.factorio.com/blog/post/fff-412 Undo/Redo improvements & Car Latency driving] | |||
* May 17 2024 - FFF #411: [https://www.factorio.com/blog/post/fff-411 All about asteroids] | |||
* May 10 2024 - FFF #410: [https://www.factorio.com/blog/post/fff-410 Rocket turret & Target priorities] | |||
* May 03 2024 - FFF #409: [https://www.factorio.com/blog/post/fff-409 Diminishing beacons] | |||
==== | ==== April ==== | ||
* | * Apr 26 2024 - FFF #408: [https://www.factorio.com/blog/post/fff-408 Statistics improvements, Linux adventures] | ||
* Apr 19 2024 - FFF #407: [https://www.factorio.com/blog/post/fff-407 Automating a soundtrack] | |||
* | * Apr 12 2024 - FFF #406: [https://www.factorio.com/blog/post/fff-406 Space Age Music] | ||
* | * Apr 05 2024 - FFF #405: [https://www.factorio.com/blog/post/fff-405 Whole belt reader, New logistics GUI] | ||
* | |||
==== | ==== March ==== | ||
* | * Mar 29 2024 - FFF #404: [https://www.factorio.com/blog/post/fff-404 Frustration not found] | ||
* | * Mar 22 2024 - FFF #403: [https://www.factorio.com/blog/post/fff-403 Train stops 2.0] | ||
* | * Mar 15 2024 - FFF #402: [https://www.factorio.com/blog/post/fff-402 Lightspeed circuits] | ||
* | * Mar 08 2024 - FFF #401: [https://www.factorio.com/blog/post/fff-401 New terrain, new planet] | ||
* Mar 01 2024 - FFF #400: [https://www.factorio.com/blog/post/fff-400 Chart search and Pins] | |||
==== | ==== February ==== | ||
* | * Feb 23 2024 - FFF #399: [https://www.factorio.com/blog/post/fff-399 Trash to Treasure] | ||
* | * Feb 16 2024 - FFF #398: [https://www.factorio.com/blog/post/fff-398 Fulgora] | ||
* | * Feb 09 2024 - FFF #397: [https://www.factorio.com/blog/post/fff-397 Factoriopedia] | ||
* | * Feb 02 2024 - FFF #396: [https://www.factorio.com/blog/post/fff-396 Sound improvements in 2.0] | ||
==== | ==== January ==== | ||
* | * Jan 26 2024 - FFF #395: [https://www.factorio.com/blog/post/fff-395 Generic interrupts and Train stop priority] | ||
* | * Jan 19 2024 - FFF #394: [https://www.factorio.com/blog/post/fff-394 Assembler flipping and circuit control] | ||
* Jan 12 2024 - FFF #393: [https://www.factorio.com/blog/post/fff-393 Putting things on top of other things] | |||
* | * Jan 05 2024 - FFF #392: [https://www.factorio.com/blog/post/fff-392 Parametrised blueprints] | ||
* | |||
=== | === 2023 === | ||
'''[[News/2023|Archived news from 2023]] | |||
=== 2022 === | === 2022 === |
Latest revision as of 12:00, 22 November 2024
Latest
What should be in the news and what not?
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
- Nov 22 2024 - FFF #438: Space Age wrap up
- Nov 15 2024 - FFF #437: Cargo Pod Deep Dive
- Nov 08 2024 - FFF #436: Lost in Translation
- Nov 01 2024 - FFF #435: Space Age Soundtrack release
- Oct 25 2024 - FFF #434: Galaxy of Fame
- Oct 18 2024 - FFF #433: Liftoff Initiated
- Oct 11 2024 - FFF #432: Aquilo
- Oct 04 2024 - FFF #431: Gleba & Captivity
- Sep 27 2024 - FFF #430: Drowning in Fluids
- Sep 20 2024 - FFF #429: Vulcanus Demolisher Enemies
Archive
Archived news don't appear on the main page.
2024
September
- Sep 13 2024 - FFF #428: Reactor & Logistics circuit control
- Sep 06 2024 - FFF #427: Combat Balancing & Space Age LAN
August
- Aug 30 2024 - FFF #426: Resource search & Assembler GUI improvements
- Aug 23 2024 - FFF #425: Behind the legs
- Aug 16 2024 - FFF #424: Gleba Pentapod Enemies
- Aug 09 2024 - FFF #423: Reseach info tooltip & Online players GUI
- Aug 02 2024 - FFF #422: Tesla Turret
July
- Jul 26 2024 - FFF #421: Optimizations 2.0
- Jul 19 2024 - FFF #420: Fusion Reactor
- Jul 12 2024 - FFF #419: Display Panel & Inserter pickup fixes
- Jul 05 2024 - FFF #418: Space Age release date
June
- Jun 28 2024 - FFF #417: Space Age development
- Jun 21 2024 - FFF #416: Fluids 2.0
- Jun 14 2024 - FFF #415: Fix, Improve, Optimize
- Jun 07 2024 - FFF #414: Spoils of Agriculture
May
- May 31 2024 - FFF #413: Gleba
- May 24 2024 - FFF #412: Undo/Redo improvements & Car Latency driving
- May 17 2024 - FFF #411: All about asteroids
- May 10 2024 - FFF #410: Rocket turret & Target priorities
- May 03 2024 - FFF #409: Diminishing beacons
April
- Apr 26 2024 - FFF #408: Statistics improvements, Linux adventures
- Apr 19 2024 - FFF #407: Automating a soundtrack
- Apr 12 2024 - FFF #406: Space Age Music
- Apr 05 2024 - FFF #405: Whole belt reader, New logistics GUI
March
- Mar 29 2024 - FFF #404: Frustration not found
- Mar 22 2024 - FFF #403: Train stops 2.0
- Mar 15 2024 - FFF #402: Lightspeed circuits
- Mar 08 2024 - FFF #401: New terrain, new planet
- Mar 01 2024 - FFF #400: Chart search and Pins
February
- Feb 23 2024 - FFF #399: Trash to Treasure
- Feb 16 2024 - FFF #398: Fulgora
- Feb 09 2024 - FFF #397: Factoriopedia
- Feb 02 2024 - FFF #396: Sound improvements in 2.0
January
- Jan 26 2024 - FFF #395: Generic interrupts and Train stop priority
- Jan 19 2024 - FFF #394: Assembler flipping and circuit control
- Jan 12 2024 - FFF #393: Putting things on top of other things
- Jan 05 2024 - FFF #392: Parametrised blueprints