Prototype/SimpleEntityWithOwner: Difference between revisions

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m (Protected "Prototype/SimpleEntityWithOwner": Migrated prototype doc to separate website ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/SimpleEntityWithOwnerPrototype.html https://lua-api.factorio.com/latest/prototypes/SimpleEntityWithOwnerPrototype.html]
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/SimpleEntityWithOwnerPrototype.html https://lua-api.factorio.com/latest/prototypes/SimpleEntityWithOwnerPrototype.html]


This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
 
 
{{Prototype parent|Prototype/EntityWithOwner}}
Has a force, but unlike [[Prototype/SimpleEntityWithForce]] it is only attacked if the biters get stuck on it (or if [[Prototype/EntityWithOwner#is_military_target]] set to true to make the two entity types equivalent).
 
{{Prototype TOC|simple-entity-with-owner}}
 
== Extensions ==
<div class="factorio-list">
* [[Prototype/SimpleEntityWithForce]] '''simple-entity-with-force'''
</div>
 
== Optional properties ==
This prototype inherits all the properties from [[Prototype/EntityWithOwner]].
 
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}}
 
{{Prototype property|secondary_draw_order|[[Types/int8|int8]]|0|optional=true}}
Used to determine render order for entities with the same <code>render_layer</code> in the same position. Entities with a higher <code>secondary_draw_order</code> are drawn on top.
 
{{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}}
 
{{Prototype property|random_variation_on_create|[[Types/bool|bool]]|true|optional=true}}
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
 
{{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}}
Must have one of 'picture', 'pictures' or 'animations' defined.
 
{{Prototype property|picture|[[Types/Sprite4Way|Sprite4Way]]|optional=true}}
Must have one of 'picture', 'pictures' or 'animations' defined.
 
{{Prototype property|animations|[[Types/AnimationVariations|AnimationVariations]]|optional=true}}
Must have one of 'picture', 'pictures' or 'animations' defined.
 
{{Prototype property|force_visibility|[[Types/ForceCondition|ForceCondition]]|"all"|optional=true}}
If the entity is not visible to a player, the player cannot select it.

Latest revision as of 14:33, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/SimpleEntityWithOwnerPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.