Types/SpriteVariations: Difference between revisions

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(Prototype property type usage)
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Either specified by list (array) of [[Types/Sprite]] definitions with extra properties listed in [[#sheet]], or using [[#sheet]].
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/SpriteVariations.html https://lua-api.factorio.com/latest/types/SpriteVariations.html]


== Properties ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
=== sheet ===
'''Type''': [[Types/Sprite]]
 
A sprite. Does not use the <code>layers</code> property. Has the following extra optional properties:
 
* variation_count - [[Types/uint32]] - Default is 1.
* repeat_count - [[Types/uint32]] - Default is 1.
* line_length - [[Types/uint32]] - Default is the value of <code>variation_count</code>.
 
Example:
    <syntaxhighlight lang="lua">pictures =
      {
        {
          filename = "__base__/graphics/entity/decorative/green-carpet-grass/green-carpet-grass-01.png",
          width = 105,
          height = 73
        },
        {
          filename = "__base__/graphics/entity/decorative/green-carpet-grass/green-carpet-grass-02.png",
          width = 185,
          height = 164
        },
        ...
      }</syntaxhighlight>
 
{{Prototype property type usage|{{FULLPAGENAME}}}}

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/SpriteVariations.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.