Types/SpriteFlags: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Updated SpriteFlags; Added new flags as game state v0.17.42; Updated layout and added example as is with Types/EntityPrototypeFlags)
(Removed old prototype docs)
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Array ([[Types/table]]) of strings. The possible strings are listed below.
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/SpriteFlags.html https://lua-api.factorio.com/latest/types/SpriteFlags.html]


== "none" ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
When no flags, or when an invalid flag (such as "compressed") is set.
 
== "no-crop" ==
The sprite won't be automatically cropped.
 
== "not-compressed" ==
 
== "always-compressed" ==
 
== "mipmap" ==
 
== "linear-minification" ==
 
== "linear-magnification" ==
 
== "linear-mip-level" ==
 
== "alpha-mask" ==
 
== "no-scale" ==
 
== "mask" ==
 
== "icon" ==
When this flag is set, it will automaticaly set these flags:
* "no-crop"
* "not-compressed"
* "mipmap"
* "linear-minification"
* "linear-magnification"
* "linear-mip-level"
* "no-scale"
 
== "light" ==
 
== "terrain" ==
 
== "shadow" ==
 
== "smoke" ==
 
== "decal" ==
 
== "low-object" ==
 
== "trilinear-filtering" ==
 
== Example ==
    flags = {"icon", "no-crop"}

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/SpriteFlags.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.