Prototype/MapGenPresets: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(move example to own header to avoid confusion on its scope. added min/max counts to presets and prototype)
(Removed old prototype docs)
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/MapGenPresets.html https://lua-api.factorio.com/latest/prototypes/MapGenPresets.html]
Prototype type: '''map-gen-presets'''


The available map gen presets. Only 1 instance of this prototype can exist.
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
== Mandatory properties ==
 
=== type ===
'''Type''': [[Types/string]]
 
Must be "map-gen-presets".
 
=== name ===
'''Type''': [[Types/string]]
 
Name of the map-gen-presets. Must be "default" since only one instances of this prototype can be defined.
 
== Presets ==
Presets are defined as uniquely named properties of the prototype with a value of [[Types/MapGenPreset]]. 0 or more named presets can be specified within the prototype.
 
== Example ==
Example full prototype.
<syntaxhighlight lang="lua">
{
  type = "map-gen-presets",
  name = "default",
  ["marathon"] =
  {
    order = "c",
    basic_settings =
    {
      property_expression_names = {},
    },
    advanced_settings =
    {
      difficulty_settings =
      {
        recipe_difficulty = defines.difficulty_settings.recipe_difficulty.expensive,
        technology_difficulty = defines.difficulty_settings.technology_difficulty.expensive,
        technology_price_multiplier = 4
      }
    }
  },
  ["island"] =
  {
    order = "g",
    basic_settings =
    {
      property_expression_names =
      {
        elevation = "0_17-island",
      },
      autoplace_controls = {},
      terrain_segmentation = 1,
    }
  }
}</syntaxhighlight>

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/MapGenPresets.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.